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Commit b5c046e5 authored by John Kessenich's avatar John Kessenich
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Front-end: Fix missing tessellation shader built-in qualifiers.

The gl_in array has a special path due to context-specific
gl_MaxPatchVertices, making the code out of order for tagging built-ins.
This commit moves the tagging to the correct location.
This also fixes issue #80.
parent e690332c
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......@@ -65,9 +65,9 @@ ERROR: node is still EOpNull!
0:25 Sequence
0:25 move second child to first child (temp highp 4-component vector of float)
0:25 'p' (temp highp 4-component vector of float)
0:25 gl_Position: direct index for structure (in highp 4-component vector of float)
0:25 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize})
0:25 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize})
0:25 gl_Position: direct index for structure (in highp 4-component vector of float Position)
0:25 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:25 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
......@@ -75,9 +75,9 @@ ERROR: node is still EOpNull!
0:26 Sequence
0:26 move second child to first child (temp highp float)
0:26 'ps' (temp highp float)
0:26 gl_PointSize: direct index for structure (in highp float)
0:26 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize})
0:26 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize})
0:26 gl_PointSize: direct index for structure (in highp float PointSize)
0:26 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:26 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:26 Constant:
0:26 1 (const int)
0:26 Constant:
......@@ -206,9 +206,9 @@ ERROR: node is still EOpNull!
0:114 Sequence
0:114 move second child to first child (temp highp float)
0:114 'ps' (temp highp float)
0:114 gl_PointSize: direct index for structure (in highp float)
0:114 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize})
0:114 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize})
0:114 gl_PointSize: direct index for structure (in highp float PointSize)
0:114 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:114 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:114 Constant:
0:114 1 (const int)
0:114 Constant:
......@@ -327,9 +327,9 @@ ERROR: node is still EOpNull!
0:25 Sequence
0:25 move second child to first child (temp highp 4-component vector of float)
0:25 'p' (temp highp 4-component vector of float)
0:25 gl_Position: direct index for structure (in highp 4-component vector of float)
0:25 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize})
0:25 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize})
0:25 gl_Position: direct index for structure (in highp 4-component vector of float Position)
0:25 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:25 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
......@@ -337,9 +337,9 @@ ERROR: node is still EOpNull!
0:26 Sequence
0:26 move second child to first child (temp highp float)
0:26 'ps' (temp highp float)
0:26 gl_PointSize: direct index for structure (in highp float)
0:26 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize})
0:26 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize})
0:26 gl_PointSize: direct index for structure (in highp float PointSize)
0:26 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:26 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:26 Constant:
0:26 1 (const int)
0:26 Constant:
......@@ -468,9 +468,9 @@ ERROR: node is still EOpNull!
0:114 Sequence
0:114 move second child to first child (temp highp float)
0:114 'ps' (temp highp float)
0:114 gl_PointSize: direct index for structure (in highp float)
0:114 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize})
0:114 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize})
0:114 gl_PointSize: direct index for structure (in highp float PointSize)
0:114 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:114 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:114 Constant:
0:114 1 (const int)
0:114 Constant:
......
......@@ -46,7 +46,7 @@ ERROR: 0:103: 'location' : overlapping use of location 24
ERROR: 0:105: 'gl_TessLevelOuter' : identifiers starting with "gl_" are reserved
ERROR: 0:113: 'sample' : Reserved word.
ERROR: 0:119: 'gl_PointSize' : no such field in structure
ERROR: 0:119: '=' : cannot convert from 'temp block{in highp 4-component vector of float gl_Position}' to 'temp highp float'
ERROR: 0:119: '=' : cannot convert from 'temp block{in highp 4-component vector of float Position gl_Position}' to 'temp highp float'
ERROR: 0:127: 'gl_BoundingBoxOES' : undeclared identifier
ERROR: 44 compilation errors. No code generated.
......@@ -77,9 +77,9 @@ ERROR: node is still EOpNull!
0:36 Sequence
0:36 move second child to first child (temp highp 4-component vector of float)
0:36 'p' (temp highp 4-component vector of float)
0:36 gl_Position: direct index for structure (in highp 4-component vector of float)
0:36 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize})
0:36 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize})
0:36 gl_Position: direct index for structure (in highp 4-component vector of float Position)
0:36 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:36 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:36 Constant:
0:36 1 (const int)
0:36 Constant:
......@@ -87,9 +87,9 @@ ERROR: node is still EOpNull!
0:37 Sequence
0:37 move second child to first child (temp highp float)
0:37 'ps' (temp highp float)
0:37 gl_PointSize: direct index for structure (in highp float)
0:37 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize})
0:37 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize})
0:37 gl_PointSize: direct index for structure (in highp float PointSize)
0:37 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:37 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:37 Constant:
0:37 1 (const int)
0:37 Constant:
......@@ -161,7 +161,7 @@ ERROR: node is still EOpNull!
0:? 'badp2' (flat patch in highp 4-component vector of float)
0:? 'badp3' (noperspective patch in highp 4-component vector of float)
0:? 'badp4' (patch sample in highp 3-component vector of float)
0:? 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position})
0:? 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position})
0:? 'ina' (in highp 2-component vector of float)
0:? 'inb' (in 32-element array of highp 2-component vector of float)
0:? 'inc' (in 32-element array of highp 2-component vector of float)
......@@ -210,9 +210,9 @@ ERROR: node is still EOpNull!
0:36 Sequence
0:36 move second child to first child (temp highp 4-component vector of float)
0:36 'p' (temp highp 4-component vector of float)
0:36 gl_Position: direct index for structure (in highp 4-component vector of float)
0:36 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize})
0:36 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize})
0:36 gl_Position: direct index for structure (in highp 4-component vector of float Position)
0:36 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:36 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:36 Constant:
0:36 1 (const int)
0:36 Constant:
......@@ -220,9 +220,9 @@ ERROR: node is still EOpNull!
0:37 Sequence
0:37 move second child to first child (temp highp float)
0:37 'ps' (temp highp float)
0:37 gl_PointSize: direct index for structure (in highp float)
0:37 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize})
0:37 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize})
0:37 gl_PointSize: direct index for structure (in highp float PointSize)
0:37 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:37 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:37 Constant:
0:37 1 (const int)
0:37 Constant:
......@@ -294,7 +294,7 @@ ERROR: node is still EOpNull!
0:? 'badp2' (flat patch in highp 4-component vector of float)
0:? 'badp3' (noperspective patch in highp 4-component vector of float)
0:? 'badp4' (patch sample in highp 3-component vector of float)
0:? 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position})
0:? 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position})
0:? 'ina' (in highp 2-component vector of float)
0:? 'inb' (in 32-element array of highp 2-component vector of float)
0:? 'inc' (in 32-element array of highp 2-component vector of float)
......
......@@ -37,9 +37,9 @@ ERROR: node is still EOpNull!
0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float)
0:23 'p' (temp 4-component vector of float)
0:23 gl_Position: direct index for structure (in 4-component vector of float)
0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:23 gl_Position: direct index for structure (in 4-component vector of float Position)
0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
......@@ -47,9 +47,9 @@ ERROR: node is still EOpNull!
0:24 Sequence
0:24 move second child to first child (temp float)
0:24 'ps' (temp float)
0:24 gl_PointSize: direct index for structure (in float)
0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:24 gl_PointSize: direct index for structure (in float PointSize)
0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
......@@ -57,10 +57,10 @@ ERROR: node is still EOpNull!
0:25 Sequence
0:25 move second child to first child (temp float)
0:25 'cd' (temp float)
0:25 direct index (temp float)
0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
0:25 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:25 direct index (temp float ClipDistance)
0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
......@@ -235,9 +235,9 @@ ERROR: node is still EOpNull!
0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float)
0:23 'p' (temp 4-component vector of float)
0:23 gl_Position: direct index for structure (in 4-component vector of float)
0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:23 gl_Position: direct index for structure (in 4-component vector of float Position)
0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
......@@ -245,9 +245,9 @@ ERROR: node is still EOpNull!
0:24 Sequence
0:24 move second child to first child (temp float)
0:24 'ps' (temp float)
0:24 gl_PointSize: direct index for structure (in float)
0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:24 gl_PointSize: direct index for structure (in float PointSize)
0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
......@@ -255,10 +255,10 @@ ERROR: node is still EOpNull!
0:25 Sequence
0:25 move second child to first child (temp float)
0:25 'cd' (temp float)
0:25 direct index (temp float)
0:25 gl_ClipDistance: direct index for structure (in 1-element array of float)
0:25 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:25 direct index (temp float ClipDistance)
0:25 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
......
......@@ -53,9 +53,9 @@ ERROR: node is still EOpNull!
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of float)
0:32 'p' (temp 4-component vector of float)
0:32 gl_Position: direct index for structure (in 4-component vector of float)
0:32 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:32 gl_Position: direct index for structure (in 4-component vector of float Position)
0:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
......@@ -63,9 +63,9 @@ ERROR: node is still EOpNull!
0:33 Sequence
0:33 move second child to first child (temp float)
0:33 'ps' (temp float)
0:33 gl_PointSize: direct index for structure (in float)
0:33 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:33 gl_PointSize: direct index for structure (in float PointSize)
0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
......@@ -73,10 +73,10 @@ ERROR: node is still EOpNull!
0:34 Sequence
0:34 move second child to first child (temp float)
0:34 'cd' (temp float)
0:34 direct index (temp float)
0:34 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
0:34 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:34 direct index (temp float ClipDistance)
0:34 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
......@@ -138,7 +138,7 @@ ERROR: node is still EOpNull!
0:? 'badp2' (flat patch in 4-component vector of float)
0:? 'badp3' (noperspective patch in 4-component vector of float)
0:? 'badp4' (patch sample in 3-component vector of float)
0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_ClipDistance})
0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float)
0:? 'inc' (in 32-element array of 2-component vector of float)
......@@ -178,9 +178,9 @@ ERROR: node is still EOpNull!
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of float)
0:32 'p' (temp 4-component vector of float)
0:32 gl_Position: direct index for structure (in 4-component vector of float)
0:32 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:32 gl_Position: direct index for structure (in 4-component vector of float Position)
0:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
......@@ -188,9 +188,9 @@ ERROR: node is still EOpNull!
0:33 Sequence
0:33 move second child to first child (temp float)
0:33 'ps' (temp float)
0:33 gl_PointSize: direct index for structure (in float)
0:33 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:33 gl_PointSize: direct index for structure (in float PointSize)
0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
......@@ -198,10 +198,10 @@ ERROR: node is still EOpNull!
0:34 Sequence
0:34 move second child to first child (temp float)
0:34 'cd' (temp float)
0:34 direct index (temp float)
0:34 gl_ClipDistance: direct index for structure (in 1-element array of float)
0:34 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:34 direct index (temp float ClipDistance)
0:34 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
......@@ -263,7 +263,7 @@ ERROR: node is still EOpNull!
0:? 'badp2' (flat patch in 4-component vector of float)
0:? 'badp3' (noperspective patch in 4-component vector of float)
0:? 'badp4' (patch sample in 3-component vector of float)
0:? 'gl_in' (in 32-element array of block{in 1-element array of float gl_ClipDistance})
0:? 'gl_in' (in 32-element array of block{in 1-element array of float ClipDistance gl_ClipDistance})
0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float)
0:? 'inc' (in 32-element array of 2-component vector of float)
......
......@@ -19,9 +19,9 @@ ERROR: node is still EOpNull!
0:17 Sequence
0:17 move second child to first child (temp 4-component vector of float)
0:17 'p' (temp 4-component vector of float)
0:17 gl_Position: direct index for structure (in 4-component vector of float)
0:17 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:17 gl_Position: direct index for structure (in 4-component vector of float Position)
0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
......@@ -29,9 +29,9 @@ ERROR: node is still EOpNull!
0:18 Sequence
0:18 move second child to first child (temp float)
0:18 'ps' (temp float)
0:18 gl_PointSize: direct index for structure (in float)
0:18 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:18 gl_PointSize: direct index for structure (in float PointSize)
0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
......@@ -39,10 +39,10 @@ ERROR: node is still EOpNull!
0:19 Sequence
0:19 move second child to first child (temp float)
0:19 'cd' (temp float)
0:19 direct index (temp float)
0:19 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
0:19 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:19 direct index (temp float ClipDistance)
0:19 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:19 Constant:
0:19 1 (const int)
0:19 Constant:
......@@ -132,9 +132,9 @@ ERROR: node is still EOpNull!
0:17 Sequence
0:17 move second child to first child (temp 4-component vector of float)
0:17 'p' (temp 4-component vector of float)
0:17 gl_Position: direct index for structure (in 4-component vector of float)
0:17 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:17 gl_Position: direct index for structure (in 4-component vector of float Position)
0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
......@@ -142,9 +142,9 @@ ERROR: node is still EOpNull!
0:18 Sequence
0:18 move second child to first child (temp float)
0:18 'ps' (temp float)
0:18 gl_PointSize: direct index for structure (in float)
0:18 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:18 gl_PointSize: direct index for structure (in float PointSize)
0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
......@@ -152,10 +152,10 @@ ERROR: node is still EOpNull!
0:19 Sequence
0:19 move second child to first child (temp float)
0:19 'cd' (temp float)
0:19 direct index (temp float)
0:19 gl_ClipDistance: direct index for structure (in 1-element array of float)
0:19 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:19 direct index (temp float ClipDistance)
0:19 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:19 Constant:
0:19 1 (const int)
0:19 Constant:
......
......@@ -18,10 +18,10 @@ vertices = 0
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:13 direct index (temp float)
0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float)
0:13 direct index (temp block{in implicitly-sized array of float gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance})
0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float CullDistance)
0:13 direct index (temp block{in implicitly-sized array of float CullDistance gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
......@@ -29,7 +29,7 @@ vertices = 0
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance})
0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
0:? 'gl_out' (out implicitly-sized array of block{out implicitly-sized array of float CullDistance gl_CullDistance})
......@@ -54,10 +54,10 @@ vertices = 0
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:13 direct index (temp float)
0:13 gl_CullDistance: direct index for structure (in 1-element array of float)
0:13 direct index (temp block{in 1-element array of float gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance})
0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (in 1-element array of float CullDistance)
0:13 direct index (temp block{in 1-element array of float CullDistance gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
......@@ -65,6 +65,6 @@ vertices = 0
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance})
0:? 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
0:? 'gl_out' (out 1-element array of block{out 1-element array of float CullDistance gl_CullDistance})
......@@ -17,10 +17,10 @@ triangle order = none
0:13 3 (const uint)
0:13 Constant:
0:13 2 (const int)
0:13 direct index (temp float)
0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float)
0:13 direct index (temp block{in implicitly-sized array of float gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance})
0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float CullDistance)
0:13 direct index (temp block{in implicitly-sized array of float CullDistance gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
......@@ -28,7 +28,7 @@ triangle order = none
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance})
0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
0:? 'anon@0' (out block{out implicitly-sized array of float CullDistance gl_CullDistance})
......@@ -52,10 +52,10 @@ triangle order = ccw
0:13 3 (const uint)
0:13 Constant:
0:13 2 (const int)
0:13 direct index (temp float)
0:13 gl_CullDistance: direct index for structure (in 1-element array of float)
0:13 direct index (temp block{in 1-element array of float gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance})
0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (in 1-element array of float CullDistance)
0:13 direct index (temp block{in 1-element array of float CullDistance gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
......@@ -63,6 +63,6 @@ triangle order = ccw
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance})
0:? 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
0:? 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})
......@@ -47,6 +47,9 @@ Linked tessellation control stage:
Name 85 "ivlb"
Name 88 "ovla"
Name 89 "ovlb"
MemberDecorate 19(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 19(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 19(gl_PerVertex) 2 BuiltIn ClipDistance
Decorate 19(gl_PerVertex) Block
Decorate 40(gl_PatchVerticesIn) BuiltIn PatchVertices
Decorate 43(gl_PrimitiveID) BuiltIn PrimitiveId
......
......@@ -56,6 +56,9 @@ Linked tessellation evaluation stage:
Name 93 "ivla"
Name 94 "ivlb"
Name 97 "ovla"
MemberDecorate 17(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 17(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 17(gl_PerVertex) 2 BuiltIn ClipDistance
Decorate 17(gl_PerVertex) Block
Decorate 38(gl_PatchVerticesIn) BuiltIn PatchVertices
Decorate 41(gl_PrimitiveID) BuiltIn PrimitiveId
......
......@@ -2,5 +2,5 @@
// For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run).
#define GLSLANG_REVISION "3.0.786"
#define GLSLANG_REVISION "3.0.787"
#define GLSLANG_DATE "13-Oct-2015"
......@@ -3463,6 +3463,27 @@ void IdentifyBuiltIns(int version, EProfile profile, EShLanguage language, TSymb
}
break;
case EShLangTessControl:
case EShLangTessEvaluation:
// Because of the context-dependent array size (gl_MaxPatchVertices),
// these variables were added later than the others and need to be mapped now.
// standard members
BuiltInVariable("gl_in", "gl_Position", EbvPosition, symbolTable);
BuiltInVariable("gl_in", "gl_PointSize", EbvPointSize, symbolTable);
BuiltInVariable("gl_in", "gl_ClipDistance", EbvClipDistance, symbolTable);
BuiltInVariable("gl_in", "gl_CullDistance", EbvCullDistance, symbolTable);
// compatibility members
BuiltInVariable("gl_in", "gl_ClipVertex", EbvClipVertex, symbolTable);
BuiltInVariable("gl_in", "gl_FrontColor", EbvFrontColor, symbolTable);
BuiltInVariable("gl_in", "gl_BackColor", EbvBackColor, symbolTable);
BuiltInVariable("gl_in", "gl_FrontSecondaryColor", EbvFrontSecondaryColor, symbolTable);
BuiltInVariable("gl_in", "gl_BackSecondaryColor", EbvBackSecondaryColor, symbolTable);
BuiltInVariable("gl_in", "gl_TexCoord", EbvTexCoord, symbolTable);
BuiltInVariable("gl_in", "gl_FogFragCoord", EbvFogFragCoord, symbolTable);
break;
default:
break;
}
......
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