Front-end: Fix missing tessellation shader built-in qualifiers.
The gl_in array has a special path due to context-specific gl_MaxPatchVertices, making the code out of order for tagging built-ins. This commit moves the tagging to the correct location. This also fixes issue #80.
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- Test/baseResults/150.tesc.out 102 additions, 102 deletionsTest/baseResults/150.tesc.out
- Test/baseResults/310.tesc.out 18 additions, 18 deletionsTest/baseResults/310.tesc.out
- Test/baseResults/310.tese.out 15 additions, 15 deletionsTest/baseResults/310.tese.out
- Test/baseResults/400.tesc.out 20 additions, 20 deletionsTest/baseResults/400.tesc.out
- Test/baseResults/400.tese.out 22 additions, 22 deletionsTest/baseResults/400.tese.out
- Test/baseResults/420.tesc.out 20 additions, 20 deletionsTest/baseResults/420.tesc.out
- Test/baseResults/450.tesc.out 10 additions, 10 deletionsTest/baseResults/450.tesc.out
- Test/baseResults/450.tese.out 10 additions, 10 deletionsTest/baseResults/450.tese.out
- Test/baseResults/spv.400.tesc.out 3 additions, 0 deletionsTest/baseResults/spv.400.tesc.out
- Test/baseResults/spv.400.tese.out 3 additions, 0 deletionsTest/baseResults/spv.400.tese.out
- glslang/Include/revision.h 1 addition, 1 deletionglslang/Include/revision.h
- glslang/MachineIndependent/Initialize.cpp 21 additions, 0 deletionsglslang/MachineIndependent/Initialize.cpp
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