diff --git a/Test/baseResults/150.tesc.out b/Test/baseResults/150.tesc.out index 323e0895fb908a7687c7061f857ee4a72a096c9c..8e50b81568eb89a40566dbfd594ba89a0939fb18 100644 --- a/Test/baseResults/150.tesc.out +++ b/Test/baseResults/150.tesc.out @@ -15,9 +15,9 @@ vertices = 4 0:20 Sequence 0:20 move second child to first child (temp 4-component vector of float) 0:20 'p' (temp 4-component vector of float) -0:20 gl_Position: direct index for structure (in 4-component vector of float) -0:20 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) -0:20 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:20 gl_Position: direct index for structure (in 4-component vector of float Position) +0:20 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:20 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:20 Constant: 0:20 1 (const int) 0:20 Constant: @@ -25,9 +25,9 @@ vertices = 4 0:21 Sequence 0:21 move second child to first child (temp float) 0:21 'ps' (temp float) -0:21 gl_PointSize: direct index for structure (in float) -0:21 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) -0:21 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:21 gl_PointSize: direct index for structure (in float PointSize) +0:21 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:21 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:21 Constant: 0:21 1 (const int) 0:21 Constant: @@ -35,10 +35,10 @@ vertices = 4 0:22 Sequence 0:22 move second child to first child (temp float) 0:22 'cd' (temp float) -0:22 direct index (temp float) -0:22 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) -0:22 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) -0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:22 direct index (temp float ClipDistance) +0:22 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance) +0:22 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:22 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:22 Constant: 0:22 1 (const int) 0:22 Constant: @@ -131,9 +131,9 @@ ERROR: node is still EOpNull! 0:22 Sequence 0:22 move second child to first child (temp 4-component vector of float) 0:22 'p' (temp 4-component vector of float) -0:22 gl_Position: direct index for structure (in 4-component vector of float) -0:22 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) -0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:22 gl_Position: direct index for structure (in 4-component vector of float Position) +0:22 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:22 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:22 Constant: 0:22 1 (const int) 0:22 Constant: @@ -141,9 +141,9 @@ ERROR: node is still EOpNull! 0:23 Sequence 0:23 move second child to first child (temp float) 0:23 'ps' (temp float) -0:23 gl_PointSize: direct index for structure (in float) -0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) -0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:23 gl_PointSize: direct index for structure (in float PointSize) +0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:23 Constant: 0:23 1 (const int) 0:23 Constant: @@ -151,10 +151,10 @@ ERROR: node is still EOpNull! 0:24 Sequence 0:24 move second child to first child (temp float) 0:24 'cd' (temp float) -0:24 direct index (temp float) -0:24 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) -0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) -0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:24 direct index (temp float ClipDistance) +0:24 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance) +0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: @@ -251,9 +251,9 @@ ERROR: node is still EOpNull! 0:23 Sequence 0:23 move second child to first child (temp 4-component vector of float) 0:23 'p' (temp 4-component vector of float) -0:23 gl_Position: direct index for structure (in 4-component vector of float) -0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) -0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:23 gl_Position: direct index for structure (in 4-component vector of float Position) +0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:23 Constant: 0:23 1 (const int) 0:23 Constant: @@ -261,9 +261,9 @@ ERROR: node is still EOpNull! 0:24 Sequence 0:24 move second child to first child (temp float) 0:24 'ps' (temp float) -0:24 gl_PointSize: direct index for structure (in float) -0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) -0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:24 gl_PointSize: direct index for structure (in float PointSize) +0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: @@ -271,10 +271,10 @@ ERROR: node is still EOpNull! 0:25 Sequence 0:25 move second child to first child (temp float) 0:25 'cd' (temp float) -0:25 direct index (temp float) -0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) -0:25 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) -0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:25 direct index (temp float ClipDistance) +0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance) +0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:25 Constant: 0:25 1 (const int) 0:25 Constant: @@ -484,9 +484,9 @@ ERROR: node is still EOpNull! 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of float) 0:32 'p' (temp 4-component vector of float) -0:32 gl_Position: direct index for structure (in 4-component vector of float) -0:32 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) -0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:32 gl_Position: direct index for structure (in 4-component vector of float Position) +0:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:32 Constant: 0:32 1 (const int) 0:32 Constant: @@ -494,9 +494,9 @@ ERROR: node is still EOpNull! 0:33 Sequence 0:33 move second child to first child (temp float) 0:33 'ps' (temp float) -0:33 gl_PointSize: direct index for structure (in float) -0:33 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) -0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:33 gl_PointSize: direct index for structure (in float PointSize) +0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:33 Constant: 0:33 1 (const int) 0:33 Constant: @@ -504,10 +504,10 @@ ERROR: node is still EOpNull! 0:34 Sequence 0:34 move second child to first child (temp float) 0:34 'cd' (temp float) -0:34 direct index (temp float) -0:34 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) -0:34 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) -0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:34 direct index (temp float ClipDistance) +0:34 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance) +0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:34 Constant: 0:34 1 (const int) 0:34 Constant: @@ -569,7 +569,7 @@ ERROR: node is still EOpNull! 0:? 'badp2' (flat patch in 4-component vector of float) 0:? 'badp3' (noperspective patch in 4-component vector of float) 0:? 'badp4' (patch sample in 3-component vector of float) -0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_ClipDistance}) +0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:? 'ina' (in 2-component vector of float) 0:? 'inb' (in 32-element array of 2-component vector of float) 0:? 'inc' (in 32-element array of 2-component vector of float) @@ -622,9 +622,9 @@ ERROR: node is still EOpNull! 0:17 Sequence 0:17 move second child to first child (temp 4-component vector of float) 0:17 'p' (temp 4-component vector of float) -0:17 gl_Position: direct index for structure (in 4-component vector of float) -0:17 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) -0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:17 gl_Position: direct index for structure (in 4-component vector of float Position) +0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:17 Constant: 0:17 1 (const int) 0:17 Constant: @@ -632,9 +632,9 @@ ERROR: node is still EOpNull! 0:18 Sequence 0:18 move second child to first child (temp float) 0:18 'ps' (temp float) -0:18 gl_PointSize: direct index for structure (in float) -0:18 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) -0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:18 gl_PointSize: direct index for structure (in float PointSize) +0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: @@ -642,10 +642,10 @@ ERROR: node is still EOpNull! 0:19 Sequence 0:19 move second child to first child (temp float) 0:19 'cd' (temp float) -0:19 direct index (temp float) -0:19 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) -0:19 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) -0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:19 direct index (temp float ClipDistance) +0:19 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance) +0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:19 Constant: 0:19 1 (const int) 0:19 Constant: @@ -938,9 +938,9 @@ vertices = 4 0:20 Sequence 0:20 move second child to first child (temp 4-component vector of float) 0:20 'p' (temp 4-component vector of float) -0:20 gl_Position: direct index for structure (in 4-component vector of float) -0:20 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) -0:20 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:20 gl_Position: direct index for structure (in 4-component vector of float Position) +0:20 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) +0:20 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 0:20 Constant: 0:20 1 (const int) 0:20 Constant: @@ -948,9 +948,9 @@ vertices = 4 0:21 Sequence 0:21 move second child to first child (temp float) 0:21 'ps' (temp float) -0:21 gl_PointSize: direct index for structure (in float) -0:21 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) -0:21 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:21 gl_PointSize: direct index for structure (in float PointSize) +0:21 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) +0:21 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 0:21 Constant: 0:21 1 (const int) 0:21 Constant: @@ -958,10 +958,10 @@ vertices = 4 0:22 Sequence 0:22 move second child to first child (temp float) 0:22 'cd' (temp float) -0:22 direct index (temp float) -0:22 gl_ClipDistance: direct index for structure (in 1-element array of float) -0:22 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) -0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:22 direct index (temp float ClipDistance) +0:22 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance) +0:22 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) +0:22 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 0:22 Constant: 0:22 1 (const int) 0:22 Constant: @@ -1036,9 +1036,9 @@ vertices = 4 0:23 Sequence 0:23 move second child to first child (temp 4-component vector of float) 0:23 'p' (temp 4-component vector of float) -0:23 gl_Position: direct index for structure (in 4-component vector of float) -0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) -0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:23 gl_Position: direct index for structure (in 4-component vector of float Position) +0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) +0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 0:23 Constant: 0:23 1 (const int) 0:23 Constant: @@ -1046,9 +1046,9 @@ vertices = 4 0:24 Sequence 0:24 move second child to first child (temp float) 0:24 'ps' (temp float) -0:24 gl_PointSize: direct index for structure (in float) -0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) -0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:24 gl_PointSize: direct index for structure (in float PointSize) +0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) +0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: @@ -1056,10 +1056,10 @@ vertices = 4 0:25 Sequence 0:25 move second child to first child (temp float) 0:25 'cd' (temp float) -0:25 direct index (temp float) -0:25 gl_ClipDistance: direct index for structure (in 1-element array of float) -0:25 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) -0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:25 direct index (temp float ClipDistance) +0:25 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance) +0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) +0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 0:25 Constant: 0:25 1 (const int) 0:25 Constant: @@ -1204,9 +1204,9 @@ vertices = 4 0:17 Sequence 0:17 move second child to first child (temp 4-component vector of float) 0:17 'p' (temp 4-component vector of float) -0:17 gl_Position: direct index for structure (in 4-component vector of float) -0:17 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) -0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:17 gl_Position: direct index for structure (in 4-component vector of float Position) +0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) +0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 0:17 Constant: 0:17 1 (const int) 0:17 Constant: @@ -1214,9 +1214,9 @@ vertices = 4 0:18 Sequence 0:18 move second child to first child (temp float) 0:18 'ps' (temp float) -0:18 gl_PointSize: direct index for structure (in float) -0:18 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) -0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:18 gl_PointSize: direct index for structure (in float PointSize) +0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) +0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: @@ -1224,10 +1224,10 @@ vertices = 4 0:19 Sequence 0:19 move second child to first child (temp float) 0:19 'cd' (temp float) -0:19 direct index (temp float) -0:19 gl_ClipDistance: direct index for structure (in 1-element array of float) -0:19 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) -0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:19 direct index (temp float ClipDistance) +0:19 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance) +0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) +0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 0:19 Constant: 0:19 1 (const int) 0:19 Constant: @@ -1338,9 +1338,9 @@ ERROR: node is still EOpNull! 0:22 Sequence 0:22 move second child to first child (temp 4-component vector of float) 0:22 'p' (temp 4-component vector of float) -0:22 gl_Position: direct index for structure (in 4-component vector of float) -0:22 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) -0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:22 gl_Position: direct index for structure (in 4-component vector of float Position) +0:22 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) +0:22 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 0:22 Constant: 0:22 1 (const int) 0:22 Constant: @@ -1348,9 +1348,9 @@ ERROR: node is still EOpNull! 0:23 Sequence 0:23 move second child to first child (temp float) 0:23 'ps' (temp float) -0:23 gl_PointSize: direct index for structure (in float) -0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) -0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:23 gl_PointSize: direct index for structure (in float PointSize) +0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) +0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 0:23 Constant: 0:23 1 (const int) 0:23 Constant: @@ -1358,10 +1358,10 @@ ERROR: node is still EOpNull! 0:24 Sequence 0:24 move second child to first child (temp float) 0:24 'cd' (temp float) -0:24 direct index (temp float) -0:24 gl_ClipDistance: direct index for structure (in 1-element array of float) -0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) -0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:24 direct index (temp float ClipDistance) +0:24 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance) +0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) +0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: @@ -1428,9 +1428,9 @@ ERROR: node is still EOpNull! 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of float) 0:32 'p' (temp 4-component vector of float) -0:32 gl_Position: direct index for structure (in 4-component vector of float) -0:32 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) -0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:32 gl_Position: direct index for structure (in 4-component vector of float Position) +0:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) +0:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 0:32 Constant: 0:32 1 (const int) 0:32 Constant: @@ -1438,9 +1438,9 @@ ERROR: node is still EOpNull! 0:33 Sequence 0:33 move second child to first child (temp float) 0:33 'ps' (temp float) -0:33 gl_PointSize: direct index for structure (in float) -0:33 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) -0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:33 gl_PointSize: direct index for structure (in float PointSize) +0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) +0:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 0:33 Constant: 0:33 1 (const int) 0:33 Constant: @@ -1448,10 +1448,10 @@ ERROR: node is still EOpNull! 0:34 Sequence 0:34 move second child to first child (temp float) 0:34 'cd' (temp float) -0:34 direct index (temp float) -0:34 gl_ClipDistance: direct index for structure (in 1-element array of float) -0:34 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) -0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:34 direct index (temp float ClipDistance) +0:34 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance) +0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) +0:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 0:34 Constant: 0:34 1 (const int) 0:34 Constant: @@ -1587,7 +1587,7 @@ ERROR: node is still EOpNull! 0:? 'badp2' (flat patch in 4-component vector of float) 0:? 'badp3' (noperspective patch in 4-component vector of float) 0:? 'badp4' (patch sample in 3-component vector of float) -0:? 'gl_in' (in 32-element array of block{in 1-element array of float gl_ClipDistance}) +0:? 'gl_in' (in 32-element array of block{in 1-element array of float ClipDistance gl_ClipDistance}) 0:? 'ina' (in 2-component vector of float) 0:? 'inb' (in 32-element array of 2-component vector of float) 0:? 'inc' (in 32-element array of 2-component vector of float) diff --git a/Test/baseResults/310.tesc.out b/Test/baseResults/310.tesc.out index 158fcb77d944e3b2db636dc60942b5082d6ff65a..9bf8ab521b35e94276c9413b881f1f0c42c729d9 100644 --- a/Test/baseResults/310.tesc.out +++ b/Test/baseResults/310.tesc.out @@ -65,9 +65,9 @@ ERROR: node is still EOpNull! 0:25 Sequence 0:25 move second child to first child (temp highp 4-component vector of float) 0:25 'p' (temp highp 4-component vector of float) -0:25 gl_Position: direct index for structure (in highp 4-component vector of float) -0:25 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) -0:25 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) +0:25 gl_Position: direct index for structure (in highp 4-component vector of float Position) +0:25 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) +0:25 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:25 Constant: 0:25 1 (const int) 0:25 Constant: @@ -75,9 +75,9 @@ ERROR: node is still EOpNull! 0:26 Sequence 0:26 move second child to first child (temp highp float) 0:26 'ps' (temp highp float) -0:26 gl_PointSize: direct index for structure (in highp float) -0:26 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) -0:26 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) +0:26 gl_PointSize: direct index for structure (in highp float PointSize) +0:26 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) +0:26 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:26 Constant: 0:26 1 (const int) 0:26 Constant: @@ -206,9 +206,9 @@ ERROR: node is still EOpNull! 0:114 Sequence 0:114 move second child to first child (temp highp float) 0:114 'ps' (temp highp float) -0:114 gl_PointSize: direct index for structure (in highp float) -0:114 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) -0:114 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) +0:114 gl_PointSize: direct index for structure (in highp float PointSize) +0:114 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) +0:114 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:114 Constant: 0:114 1 (const int) 0:114 Constant: @@ -327,9 +327,9 @@ ERROR: node is still EOpNull! 0:25 Sequence 0:25 move second child to first child (temp highp 4-component vector of float) 0:25 'p' (temp highp 4-component vector of float) -0:25 gl_Position: direct index for structure (in highp 4-component vector of float) -0:25 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) -0:25 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) +0:25 gl_Position: direct index for structure (in highp 4-component vector of float Position) +0:25 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) +0:25 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:25 Constant: 0:25 1 (const int) 0:25 Constant: @@ -337,9 +337,9 @@ ERROR: node is still EOpNull! 0:26 Sequence 0:26 move second child to first child (temp highp float) 0:26 'ps' (temp highp float) -0:26 gl_PointSize: direct index for structure (in highp float) -0:26 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) -0:26 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) +0:26 gl_PointSize: direct index for structure (in highp float PointSize) +0:26 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) +0:26 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:26 Constant: 0:26 1 (const int) 0:26 Constant: @@ -468,9 +468,9 @@ ERROR: node is still EOpNull! 0:114 Sequence 0:114 move second child to first child (temp highp float) 0:114 'ps' (temp highp float) -0:114 gl_PointSize: direct index for structure (in highp float) -0:114 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) -0:114 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) +0:114 gl_PointSize: direct index for structure (in highp float PointSize) +0:114 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) +0:114 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:114 Constant: 0:114 1 (const int) 0:114 Constant: diff --git a/Test/baseResults/310.tese.out b/Test/baseResults/310.tese.out index b1ab64a3ec98bf7b496e15024decb2a95af273d1..877e082df5e0916599e699224a578f1f3636549a 100644 --- a/Test/baseResults/310.tese.out +++ b/Test/baseResults/310.tese.out @@ -46,7 +46,7 @@ ERROR: 0:103: 'location' : overlapping use of location 24 ERROR: 0:105: 'gl_TessLevelOuter' : identifiers starting with "gl_" are reserved ERROR: 0:113: 'sample' : Reserved word. ERROR: 0:119: 'gl_PointSize' : no such field in structure -ERROR: 0:119: '=' : cannot convert from 'temp block{in highp 4-component vector of float gl_Position}' to 'temp highp float' +ERROR: 0:119: '=' : cannot convert from 'temp block{in highp 4-component vector of float Position gl_Position}' to 'temp highp float' ERROR: 0:127: 'gl_BoundingBoxOES' : undeclared identifier ERROR: 44 compilation errors. No code generated. @@ -77,9 +77,9 @@ ERROR: node is still EOpNull! 0:36 Sequence 0:36 move second child to first child (temp highp 4-component vector of float) 0:36 'p' (temp highp 4-component vector of float) -0:36 gl_Position: direct index for structure (in highp 4-component vector of float) -0:36 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) -0:36 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) +0:36 gl_Position: direct index for structure (in highp 4-component vector of float Position) +0:36 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) +0:36 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:36 Constant: 0:36 1 (const int) 0:36 Constant: @@ -87,9 +87,9 @@ ERROR: node is still EOpNull! 0:37 Sequence 0:37 move second child to first child (temp highp float) 0:37 'ps' (temp highp float) -0:37 gl_PointSize: direct index for structure (in highp float) -0:37 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) -0:37 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) +0:37 gl_PointSize: direct index for structure (in highp float PointSize) +0:37 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) +0:37 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:37 Constant: 0:37 1 (const int) 0:37 Constant: @@ -161,7 +161,7 @@ ERROR: node is still EOpNull! 0:? 'badp2' (flat patch in highp 4-component vector of float) 0:? 'badp3' (noperspective patch in highp 4-component vector of float) 0:? 'badp4' (patch sample in highp 3-component vector of float) -0:? 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position}) +0:? 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position}) 0:? 'ina' (in highp 2-component vector of float) 0:? 'inb' (in 32-element array of highp 2-component vector of float) 0:? 'inc' (in 32-element array of highp 2-component vector of float) @@ -210,9 +210,9 @@ ERROR: node is still EOpNull! 0:36 Sequence 0:36 move second child to first child (temp highp 4-component vector of float) 0:36 'p' (temp highp 4-component vector of float) -0:36 gl_Position: direct index for structure (in highp 4-component vector of float) -0:36 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) -0:36 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) +0:36 gl_Position: direct index for structure (in highp 4-component vector of float Position) +0:36 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) +0:36 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:36 Constant: 0:36 1 (const int) 0:36 Constant: @@ -220,9 +220,9 @@ ERROR: node is still EOpNull! 0:37 Sequence 0:37 move second child to first child (temp highp float) 0:37 'ps' (temp highp float) -0:37 gl_PointSize: direct index for structure (in highp float) -0:37 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) -0:37 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) +0:37 gl_PointSize: direct index for structure (in highp float PointSize) +0:37 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) +0:37 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:37 Constant: 0:37 1 (const int) 0:37 Constant: @@ -294,7 +294,7 @@ ERROR: node is still EOpNull! 0:? 'badp2' (flat patch in highp 4-component vector of float) 0:? 'badp3' (noperspective patch in highp 4-component vector of float) 0:? 'badp4' (patch sample in highp 3-component vector of float) -0:? 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position}) +0:? 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position}) 0:? 'ina' (in highp 2-component vector of float) 0:? 'inb' (in 32-element array of highp 2-component vector of float) 0:? 'inc' (in 32-element array of highp 2-component vector of float) diff --git a/Test/baseResults/400.tesc.out b/Test/baseResults/400.tesc.out index 93f8cd4e58dd8580d26f7f6e4ab609f707bdc07f..7430cffaaac032e41b4ed1c2295ed90adbbbbb47 100644 --- a/Test/baseResults/400.tesc.out +++ b/Test/baseResults/400.tesc.out @@ -37,9 +37,9 @@ ERROR: node is still EOpNull! 0:23 Sequence 0:23 move second child to first child (temp 4-component vector of float) 0:23 'p' (temp 4-component vector of float) -0:23 gl_Position: direct index for structure (in 4-component vector of float) -0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) -0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:23 gl_Position: direct index for structure (in 4-component vector of float Position) +0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:23 Constant: 0:23 1 (const int) 0:23 Constant: @@ -47,9 +47,9 @@ ERROR: node is still EOpNull! 0:24 Sequence 0:24 move second child to first child (temp float) 0:24 'ps' (temp float) -0:24 gl_PointSize: direct index for structure (in float) -0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) -0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:24 gl_PointSize: direct index for structure (in float PointSize) +0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: @@ -57,10 +57,10 @@ ERROR: node is still EOpNull! 0:25 Sequence 0:25 move second child to first child (temp float) 0:25 'cd' (temp float) -0:25 direct index (temp float) -0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) -0:25 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) -0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:25 direct index (temp float ClipDistance) +0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance) +0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:25 Constant: 0:25 1 (const int) 0:25 Constant: @@ -235,9 +235,9 @@ ERROR: node is still EOpNull! 0:23 Sequence 0:23 move second child to first child (temp 4-component vector of float) 0:23 'p' (temp 4-component vector of float) -0:23 gl_Position: direct index for structure (in 4-component vector of float) -0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) -0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:23 gl_Position: direct index for structure (in 4-component vector of float Position) +0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) +0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 0:23 Constant: 0:23 1 (const int) 0:23 Constant: @@ -245,9 +245,9 @@ ERROR: node is still EOpNull! 0:24 Sequence 0:24 move second child to first child (temp float) 0:24 'ps' (temp float) -0:24 gl_PointSize: direct index for structure (in float) -0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) -0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:24 gl_PointSize: direct index for structure (in float PointSize) +0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) +0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: @@ -255,10 +255,10 @@ ERROR: node is still EOpNull! 0:25 Sequence 0:25 move second child to first child (temp float) 0:25 'cd' (temp float) -0:25 direct index (temp float) -0:25 gl_ClipDistance: direct index for structure (in 1-element array of float) -0:25 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) -0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:25 direct index (temp float ClipDistance) +0:25 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance) +0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) +0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 0:25 Constant: 0:25 1 (const int) 0:25 Constant: diff --git a/Test/baseResults/400.tese.out b/Test/baseResults/400.tese.out index d95f43140f046743c1946b9efa9ac3c41e478afd..53f4243157767781c51c7cf5dd0c7b03f7fdd9d5 100644 --- a/Test/baseResults/400.tese.out +++ b/Test/baseResults/400.tese.out @@ -53,9 +53,9 @@ ERROR: node is still EOpNull! 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of float) 0:32 'p' (temp 4-component vector of float) -0:32 gl_Position: direct index for structure (in 4-component vector of float) -0:32 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) -0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:32 gl_Position: direct index for structure (in 4-component vector of float Position) +0:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:32 Constant: 0:32 1 (const int) 0:32 Constant: @@ -63,9 +63,9 @@ ERROR: node is still EOpNull! 0:33 Sequence 0:33 move second child to first child (temp float) 0:33 'ps' (temp float) -0:33 gl_PointSize: direct index for structure (in float) -0:33 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) -0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:33 gl_PointSize: direct index for structure (in float PointSize) +0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:33 Constant: 0:33 1 (const int) 0:33 Constant: @@ -73,10 +73,10 @@ ERROR: node is still EOpNull! 0:34 Sequence 0:34 move second child to first child (temp float) 0:34 'cd' (temp float) -0:34 direct index (temp float) -0:34 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) -0:34 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) -0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:34 direct index (temp float ClipDistance) +0:34 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance) +0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:34 Constant: 0:34 1 (const int) 0:34 Constant: @@ -138,7 +138,7 @@ ERROR: node is still EOpNull! 0:? 'badp2' (flat patch in 4-component vector of float) 0:? 'badp3' (noperspective patch in 4-component vector of float) 0:? 'badp4' (patch sample in 3-component vector of float) -0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_ClipDistance}) +0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:? 'ina' (in 2-component vector of float) 0:? 'inb' (in 32-element array of 2-component vector of float) 0:? 'inc' (in 32-element array of 2-component vector of float) @@ -178,9 +178,9 @@ ERROR: node is still EOpNull! 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of float) 0:32 'p' (temp 4-component vector of float) -0:32 gl_Position: direct index for structure (in 4-component vector of float) -0:32 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) -0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:32 gl_Position: direct index for structure (in 4-component vector of float Position) +0:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) +0:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 0:32 Constant: 0:32 1 (const int) 0:32 Constant: @@ -188,9 +188,9 @@ ERROR: node is still EOpNull! 0:33 Sequence 0:33 move second child to first child (temp float) 0:33 'ps' (temp float) -0:33 gl_PointSize: direct index for structure (in float) -0:33 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) -0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:33 gl_PointSize: direct index for structure (in float PointSize) +0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) +0:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 0:33 Constant: 0:33 1 (const int) 0:33 Constant: @@ -198,10 +198,10 @@ ERROR: node is still EOpNull! 0:34 Sequence 0:34 move second child to first child (temp float) 0:34 'cd' (temp float) -0:34 direct index (temp float) -0:34 gl_ClipDistance: direct index for structure (in 1-element array of float) -0:34 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) -0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:34 direct index (temp float ClipDistance) +0:34 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance) +0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) +0:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 0:34 Constant: 0:34 1 (const int) 0:34 Constant: @@ -263,7 +263,7 @@ ERROR: node is still EOpNull! 0:? 'badp2' (flat patch in 4-component vector of float) 0:? 'badp3' (noperspective patch in 4-component vector of float) 0:? 'badp4' (patch sample in 3-component vector of float) -0:? 'gl_in' (in 32-element array of block{in 1-element array of float gl_ClipDistance}) +0:? 'gl_in' (in 32-element array of block{in 1-element array of float ClipDistance gl_ClipDistance}) 0:? 'ina' (in 2-component vector of float) 0:? 'inb' (in 32-element array of 2-component vector of float) 0:? 'inc' (in 32-element array of 2-component vector of float) diff --git a/Test/baseResults/420.tesc.out b/Test/baseResults/420.tesc.out index b53f3fdb4182eb45461b6f5fa71bcac9411c9aef..999c1c6f60721278f6de6beccd44f6970d7b7a80 100644 --- a/Test/baseResults/420.tesc.out +++ b/Test/baseResults/420.tesc.out @@ -19,9 +19,9 @@ ERROR: node is still EOpNull! 0:17 Sequence 0:17 move second child to first child (temp 4-component vector of float) 0:17 'p' (temp 4-component vector of float) -0:17 gl_Position: direct index for structure (in 4-component vector of float) -0:17 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) -0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:17 gl_Position: direct index for structure (in 4-component vector of float Position) +0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:17 Constant: 0:17 1 (const int) 0:17 Constant: @@ -29,9 +29,9 @@ ERROR: node is still EOpNull! 0:18 Sequence 0:18 move second child to first child (temp float) 0:18 'ps' (temp float) -0:18 gl_PointSize: direct index for structure (in float) -0:18 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) -0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:18 gl_PointSize: direct index for structure (in float PointSize) +0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: @@ -39,10 +39,10 @@ ERROR: node is still EOpNull! 0:19 Sequence 0:19 move second child to first child (temp float) 0:19 'cd' (temp float) -0:19 direct index (temp float) -0:19 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) -0:19 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) -0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:19 direct index (temp float ClipDistance) +0:19 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance) +0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:19 Constant: 0:19 1 (const int) 0:19 Constant: @@ -132,9 +132,9 @@ ERROR: node is still EOpNull! 0:17 Sequence 0:17 move second child to first child (temp 4-component vector of float) 0:17 'p' (temp 4-component vector of float) -0:17 gl_Position: direct index for structure (in 4-component vector of float) -0:17 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) -0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:17 gl_Position: direct index for structure (in 4-component vector of float Position) +0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) +0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 0:17 Constant: 0:17 1 (const int) 0:17 Constant: @@ -142,9 +142,9 @@ ERROR: node is still EOpNull! 0:18 Sequence 0:18 move second child to first child (temp float) 0:18 'ps' (temp float) -0:18 gl_PointSize: direct index for structure (in float) -0:18 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) -0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:18 gl_PointSize: direct index for structure (in float PointSize) +0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) +0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: @@ -152,10 +152,10 @@ ERROR: node is still EOpNull! 0:19 Sequence 0:19 move second child to first child (temp float) 0:19 'cd' (temp float) -0:19 direct index (temp float) -0:19 gl_ClipDistance: direct index for structure (in 1-element array of float) -0:19 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) -0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:19 direct index (temp float ClipDistance) +0:19 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance) +0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) +0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 0:19 Constant: 0:19 1 (const int) 0:19 Constant: diff --git a/Test/baseResults/450.tesc.out b/Test/baseResults/450.tesc.out index 374cf932c88d252aa463d4146a3fd4e4453f1c2d..6eaf6f9d5bfb0c8c1df88a6fd5be65afe59acc8d 100644 --- a/Test/baseResults/450.tesc.out +++ b/Test/baseResults/450.tesc.out @@ -18,10 +18,10 @@ vertices = 0 0:13 0 (const int) 0:13 Constant: 0:13 2 (const int) -0:13 direct index (temp float) -0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float) -0:13 direct index (temp block{in implicitly-sized array of float gl_CullDistance}) -0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance}) +0:13 direct index (temp float CullDistance) +0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float CullDistance) +0:13 direct index (temp block{in implicitly-sized array of float CullDistance gl_CullDistance}) +0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance}) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: @@ -29,7 +29,7 @@ vertices = 0 0:13 Constant: 0:13 2 (const int) 0:? Linker Objects -0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance}) +0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance}) 0:? 'gl_out' (out implicitly-sized array of block{out implicitly-sized array of float CullDistance gl_CullDistance}) @@ -54,10 +54,10 @@ vertices = 0 0:13 0 (const int) 0:13 Constant: 0:13 2 (const int) -0:13 direct index (temp float) -0:13 gl_CullDistance: direct index for structure (in 1-element array of float) -0:13 direct index (temp block{in 1-element array of float gl_CullDistance}) -0:13 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance}) +0:13 direct index (temp float CullDistance) +0:13 gl_CullDistance: direct index for structure (in 1-element array of float CullDistance) +0:13 direct index (temp block{in 1-element array of float CullDistance gl_CullDistance}) +0:13 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance}) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: @@ -65,6 +65,6 @@ vertices = 0 0:13 Constant: 0:13 2 (const int) 0:? Linker Objects -0:? 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance}) +0:? 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance}) 0:? 'gl_out' (out 1-element array of block{out 1-element array of float CullDistance gl_CullDistance}) diff --git a/Test/baseResults/450.tese.out b/Test/baseResults/450.tese.out index 53ef010ab9298450b99cbaa40792c019ecfc98ca..04f58b3385255da888250764a9db85281a273aef 100644 --- a/Test/baseResults/450.tese.out +++ b/Test/baseResults/450.tese.out @@ -17,10 +17,10 @@ triangle order = none 0:13 3 (const uint) 0:13 Constant: 0:13 2 (const int) -0:13 direct index (temp float) -0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float) -0:13 direct index (temp block{in implicitly-sized array of float gl_CullDistance}) -0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance}) +0:13 direct index (temp float CullDistance) +0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float CullDistance) +0:13 direct index (temp block{in implicitly-sized array of float CullDistance gl_CullDistance}) +0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance}) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: @@ -28,7 +28,7 @@ triangle order = none 0:13 Constant: 0:13 2 (const int) 0:? Linker Objects -0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance}) +0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance}) 0:? 'anon@0' (out block{out implicitly-sized array of float CullDistance gl_CullDistance}) @@ -52,10 +52,10 @@ triangle order = ccw 0:13 3 (const uint) 0:13 Constant: 0:13 2 (const int) -0:13 direct index (temp float) -0:13 gl_CullDistance: direct index for structure (in 1-element array of float) -0:13 direct index (temp block{in 1-element array of float gl_CullDistance}) -0:13 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance}) +0:13 direct index (temp float CullDistance) +0:13 gl_CullDistance: direct index for structure (in 1-element array of float CullDistance) +0:13 direct index (temp block{in 1-element array of float CullDistance gl_CullDistance}) +0:13 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance}) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: @@ -63,6 +63,6 @@ triangle order = ccw 0:13 Constant: 0:13 2 (const int) 0:? Linker Objects -0:? 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance}) +0:? 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance}) 0:? 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance}) diff --git a/Test/baseResults/spv.400.tesc.out b/Test/baseResults/spv.400.tesc.out index 076bf6f163fcf74b14a2eaf3d29155aedd226502..96ca098a892b71812f5007fb0c7a2d69ce87c209 100755 --- a/Test/baseResults/spv.400.tesc.out +++ b/Test/baseResults/spv.400.tesc.out @@ -47,6 +47,9 @@ Linked tessellation control stage: Name 85 "ivlb" Name 88 "ovla" Name 89 "ovlb" + MemberDecorate 19(gl_PerVertex) 0 BuiltIn Position + MemberDecorate 19(gl_PerVertex) 1 BuiltIn PointSize + MemberDecorate 19(gl_PerVertex) 2 BuiltIn ClipDistance Decorate 19(gl_PerVertex) Block Decorate 40(gl_PatchVerticesIn) BuiltIn PatchVertices Decorate 43(gl_PrimitiveID) BuiltIn PrimitiveId diff --git a/Test/baseResults/spv.400.tese.out b/Test/baseResults/spv.400.tese.out index 1199acd76b6f1fc572de148b60cd19f1660416be..ea24998d83c48aed5f56e1d57ee4c0b919f4da61 100755 --- a/Test/baseResults/spv.400.tese.out +++ b/Test/baseResults/spv.400.tese.out @@ -56,6 +56,9 @@ Linked tessellation evaluation stage: Name 93 "ivla" Name 94 "ivlb" Name 97 "ovla" + MemberDecorate 17(gl_PerVertex) 0 BuiltIn Position + MemberDecorate 17(gl_PerVertex) 1 BuiltIn PointSize + MemberDecorate 17(gl_PerVertex) 2 BuiltIn ClipDistance Decorate 17(gl_PerVertex) Block Decorate 38(gl_PatchVerticesIn) BuiltIn PatchVertices Decorate 41(gl_PrimitiveID) BuiltIn PrimitiveId diff --git a/glslang/Include/revision.h b/glslang/Include/revision.h index a1bfe13273850889818d6392c0254caf2a2588d9..4ce613169a2c8fdc827b7ddfe0fd4dcf41f61970 100644 --- a/glslang/Include/revision.h +++ b/glslang/Include/revision.h @@ -2,5 +2,5 @@ // For the version, it uses the latest git tag followed by the number of commits. // For the date, it uses the current date (when then script is run). -#define GLSLANG_REVISION "3.0.786" +#define GLSLANG_REVISION "3.0.787" #define GLSLANG_DATE "13-Oct-2015" diff --git a/glslang/MachineIndependent/Initialize.cpp b/glslang/MachineIndependent/Initialize.cpp index e1676200deeeda49141955979db3a814ec284169..f72dd277f6250b687504426e2fb76d5071aa32fe 100644 --- a/glslang/MachineIndependent/Initialize.cpp +++ b/glslang/MachineIndependent/Initialize.cpp @@ -3463,6 +3463,27 @@ void IdentifyBuiltIns(int version, EProfile profile, EShLanguage language, TSymb } break; + case EShLangTessControl: + case EShLangTessEvaluation: + // Because of the context-dependent array size (gl_MaxPatchVertices), + // these variables were added later than the others and need to be mapped now. + + // standard members + BuiltInVariable("gl_in", "gl_Position", EbvPosition, symbolTable); + BuiltInVariable("gl_in", "gl_PointSize", EbvPointSize, symbolTable); + BuiltInVariable("gl_in", "gl_ClipDistance", EbvClipDistance, symbolTable); + BuiltInVariable("gl_in", "gl_CullDistance", EbvCullDistance, symbolTable); + + // compatibility members + BuiltInVariable("gl_in", "gl_ClipVertex", EbvClipVertex, symbolTable); + BuiltInVariable("gl_in", "gl_FrontColor", EbvFrontColor, symbolTable); + BuiltInVariable("gl_in", "gl_BackColor", EbvBackColor, symbolTable); + BuiltInVariable("gl_in", "gl_FrontSecondaryColor", EbvFrontSecondaryColor, symbolTable); + BuiltInVariable("gl_in", "gl_BackSecondaryColor", EbvBackSecondaryColor, symbolTable); + BuiltInVariable("gl_in", "gl_TexCoord", EbvTexCoord, symbolTable); + BuiltInVariable("gl_in", "gl_FogFragCoord", EbvFogFragCoord, symbolTable); + break; + default: break; }