Add thread cleanup test
This adds a test that creates an EGL context and surface, destroys them while they're still current, and then exits the current thread. If our EGL implementation isn't cleaning up on thread exit, we run out of resources quickly and crash or are killed. Bug 9209776 Change-Id: I46a6f21e8d0bfef58c9d22c90201d74c895487ae
Loading
Please sign in to comment