- Nov 15, 2018
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John Kessenich authored
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- Nov 14, 2018
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John Kessenich authored
HLSL: implemented c register handling
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John Kessenich authored
HLSL: fix invalid spir-v vector * scalar for float1
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John Kessenich authored
Updated type conversion rules for HLSL frontend
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t.jung authored
Missing check for float results in always emitting OpIMul even for float types
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t.jung authored
Adjusted a test not to use c register for a structured buffer, they are supposed to use t registers Added comments with hints for what are the register types are used for.
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t.jung authored
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- Nov 13, 2018
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John Kessenich authored
Handle potentially uninitialized result
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Dan Sinclair authored
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- Nov 12, 2018
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John Kessenich authored
PCH filename depends on current binary dir
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David Neto authored
Fixes #1572
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Dan Sinclair authored
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John Kessenich authored
Fix parser issue: redeclare gl_FragStencilRefARB is not supported
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Rex Xu authored
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- Nov 09, 2018
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John Kessenich authored
Apinheiro/xfb struct assignment
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John Kessenich authored
Add DeadBranchElim before MergeReturn in legalization.
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- Nov 08, 2018
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GregF authored
MergeReturn now requires this or could throw an error.
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John Kessenich authored
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John Kessenich authored
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- Nov 07, 2018
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John Kessenich authored
Rename PCH macro to glslang_pch (to avoid name collision) and update to latest spirv-tools
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Jeff Bolz authored
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- Nov 06, 2018
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John Kessenich authored
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- Nov 02, 2018
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John Kessenich authored
Use precompiled headers for some glslang projects (MSVC-only)
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John Kessenich authored
Add names for composite spec constants in SPIR-V
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Grigory Dzhavadyan authored
Consider the following code: layout(constant_id=0) const int Y = 1; layout(constant_id=1) const int Z = 2; layout(constant_id=3) const int X = Y + Z; Previously, it would produce SPIR-V decorations like this: Decorate 21(Y) SpecId 1 Decorate 22 SpecId 3 Decorate 33(Z) SpecId 0 This seems inaccurate, since the spec constant `X` that is dependent on the two others did not get a name in the SPIR-V decorations. This behavior may potentially negatively affect shader introspection capabilities. This change alters the behavior to always add a name, which results in the code above producing the following decorations: Decorate 21(Y) SpecId 1 Decorate 22(X) SpecId 3 Decorate 33(Z) SpecId 0
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- Oct 31, 2018
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Jeff Bolz authored
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John Kessenich authored
Add support for nv_ray_tracing final
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Ashwin Lele authored
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Alejandro Piñeiro authored
If the out variable is a struct type, with a xfb_offset explicitly assigned, the members need to get their xfb_offset assigned. This is specially relevant, as we cannot use layout qualifiers on struct members.
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- Oct 30, 2018
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John Kessenich authored
BUILD.gn: remove reference to non-existent header
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Corentin Wallez authored
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- Oct 29, 2018
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John Kessenich authored
Fix MSVC warning C4065: 'default' but no 'case' labels
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Corentin Wallez authored
This would happen in SpvPostProcess when we don't enable AMD extensions.
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- Oct 26, 2018
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John Kessenich authored
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John Kessenich authored
Fix 8-bit storage nearly always using the UniformAndStorageBuffer8BitAccess capability.
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John Kessenich authored
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John Kessenich authored
Allow GL_NV_mesh_shader in fragment shaders for perprimitiveNV
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Neil Henning authored
UniformAndStorageBuffer8BitAccess capability. When using the 8-bit storage extension it basically always used the `UniformAndStorageBuffer8BitAccess` capability, even in cases where it wasn't required. For instance if we are targeting Vulkan 1.1 (SPIR-V 1.3 or higher), and we are only using 8-bit types in an SSBO, we only need the `StorageBuffer8BitAccess` capability. I fixed this by enabling storage buffer use in Vulkan 1.1 / SPIR-V 1.3 or higher, and then changing the logic to match. I also added some tests that will output different capabilities when run on Vulkan 1.0 and 1.1, thus they are added twice to the test list (one for each version). Fixes #1539
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Sahil Parmar authored
- Emit relevant capability/extension for use of perprimitiveNV in fragment shader - Remove redundant checks for mesh shader qualifiers in glslang.y - Add profile version check for use of extension GL_NV_mesh_shader - Add a new gtest for use of perprimitiveNV in fragment shader
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- Oct 25, 2018
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John Kessenich authored
Fixup unused parameter warnings
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