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300block.frag 1.01 KiB
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    vec3 w;
    struct T1 {           // ERROR
        int a;
    } t;
};

uniform S s;

uniform fooBlock {
    uvec4 bv;
};

uniform barBlock {
    uvec4 nbv;
    int ni;
} inst;

uniform barBlockArray {
    uvec4 nbv;
    int ni;
} insts[4];

void main()
{
    texture(s.sampler, vec3(inst.ni, bv.y, insts[2].nbv.z));
    fooBlock;             // ERROR
    mat4(s);              // ERROR
    int insts;
    float barBlock;
    mat4(barBlock);
    mat4(unreferenced);   // ERROR, bad type
    ++s;                  // ERROR
    inst - 1;             // ERROR
    ++barBlock;
    2 * barBlockArray;    // ERROR