Create linkage symbol nodes in the AST so a linker has access to all global...
Create linkage symbol nodes in the AST so a linker has access to all global objects that were declared, for error checking, etc. Use it now for all ins/outs/uniforms as well as gl_VertexID and gl_InstanceID. Also fixed a confusing name and added more 'const'. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22142 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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- Test/300block.frag 5 additions, 0 deletionsTest/300block.frag
- glslang/Include/intermediate.h 8 additions, 4 deletionsglslang/Include/intermediate.h
- glslang/MachineIndependent/Intermediate.cpp 54 additions, 4 deletionsglslang/MachineIndependent/Intermediate.cpp
- glslang/MachineIndependent/ParseHelper.cpp 21 additions, 14 deletionsglslang/MachineIndependent/ParseHelper.cpp
- glslang/MachineIndependent/ParseHelper.h 3 additions, 7 deletionsglslang/MachineIndependent/ParseHelper.h
- glslang/MachineIndependent/ShaderLang.cpp 1 addition, 1 deletionglslang/MachineIndependent/ShaderLang.cpp
- glslang/MachineIndependent/SymbolTable.h 1 addition, 0 deletionsglslang/MachineIndependent/SymbolTable.h
- glslang/MachineIndependent/glslang.y 3 additions, 3 deletionsglslang/MachineIndependent/glslang.y
- glslang/MachineIndependent/intermOut.cpp 2 additions, 1 deletionglslang/MachineIndependent/intermOut.cpp
- glslang/MachineIndependent/localintermediate.h 3 additions, 0 deletionsglslang/MachineIndependent/localintermediate.h
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