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#version 460 core
struct S {
float f;
vec4 v;
};
in S s;
void main()
{
interpolateAtCentroid(s.v);
bool b1;
b1 = anyInvocation(b1);
b1 = allInvocations(b1);
b1 = allInvocationsEqual(b1);
#version 460 core
struct S {
float f;
vec4 v;
};
in S s;
void main()
{
interpolateAtCentroid(s.v);
bool b1;
b1 = anyInvocation(b1);
b1 = allInvocations(b1);
b1 = allInvocationsEqual(b1);