cpuidle: Do not return from cpuidle_play_dead() on callback failures
If the :enter_dead() idle state callback fails for a certain state, there may be still a shallower state for which it will work. Because the only caller of cpuidle_play_dead(), native_play_dead(), falls back to hlt_play_dead() if it returns an error, it should better try all of the idle states for which :enter_dead() is present before failing, so change it accordingly. Also notice that the :enter_dead() state callback is not expected to return on success (the CPU should be "dead" then), so make cpuidle_play_dead() ignore its return value. Signed-off-by:Rafael J. Wysocki <rafael.j.wysocki@intel.com> Reviewed-by:
Mario Limonciello <mario.limonciello@amd.com> Tested-by: Mario Limonciello <mario.limonciello@amd.com> # 6.12-rc7 Reviewed-by:
Gautham R. Shenoy <gautham.shenoy@amd.com> Link: https://patch.msgid.link/3318440.aeNJFYEL58@rjwysocki.net
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