drm/i915: Reuse vlv_primary_min_alignment() for sprites as well
Rename vlv_primary_min_alignment() to vlv_plane_min_alignment() and use it to replace vlv_sprite_min_alignment() since the behaviour is now identical when the plane init doesn't set up any async flips stuff. Technically VLV/CHV sprites do support async flips, so this also makes us a bit more future proof if/when we extend async flip support to more than one plane. Signed-off-by:Ville Syrjälä <ville.syrjala@linux.intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20241009182207.22900-6-ville.syrjala@linux.intel.com Reviewed-by:
Jouni Högander <jouni.hogander@intel.com>
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