net/mlx5: HWS, Refactor pool implementation
Refactor the pool implementation to remove unused flags and clarify its usage. A pool represents a single range of STEs or STCs which are allocated at pool creation time. Pools are used under three patterns: 1. STCs are allocated one at a time from a global pool using a bitmap based implementation. 2. Action STEs are allocated in power-of-two blocks using a buddy algorithm. 3. Match STEs do not use allocation, since insertion into these tables is based on hashes or direct addressing. In such cases we use a pool only to create the STE range. Signed-off-by:Vlad Dogaru <vdogaru@nvidia.com> Reviewed-by:
Yevgeny Kliteynik <kliteyn@nvidia.com> Reviewed-by:
Mark Bloch <mbloch@nvidia.com> Signed-off-by:
Tariq Toukan <tariqt@nvidia.com> Reviewed-by:
Michal Kubiak <michal.kubiak@intel.com> Link: https://patch.msgid.link/1744312662-356571-5-git-send-email-tariqt@nvidia.com Signed-off-by:
Jakub Kicinski <kuba@kernel.org>
Loading
Please sign in to comment