Commit 7443e677 authored by Rob Clark's avatar Rob Clark Committed by Greg Kroah-Hartman
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drm/msm: Reduce fallout of fence signaling vs reclaim hangs



[ Upstream commit 4bea53b9 ]

Until various PM devfreq/QoS and interconnect patches land, we could
potentially trigger reclaim from gpu scheduler thread, and under enough
memory pressure that could trigger a sort of deadlock.  Eventually the
wait will timeout and we'll move on to consider other GEM objects.  But
given that there is still a potential for deadlock/stalling, we should
reduce the timeout to contain the damage.

Signed-off-by: default avatarRob Clark <robdclark@chromium.org>
Patchwork: https://patchwork.freedesktop.org/patch/568031/


Signed-off-by: default avatarSasha Levin <sashal@kernel.org>
parent 9b8ec0ea
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