ColorBuffer: Remove the y-invert Intel GPU bug workaround
The fix in 57501158 makes sure pbuffers get initialized properly. The previously incorrect pbuffer texture parameters had different effects on different GPUs/drivers. On a Nvidia GT 650M, the buffers were rendered properly but glReadPixels calls were inverted, while Intel HD 3000/4000 seemed to get the rendering inverted as well. By passing proper pbuffer texture parameters, the bug (which in itself was no driver bug but inconsistent behaviour when given invalid parameters) vanishes. This reverts the bug workaround parts of 9322c5cb (from development.git). Change-Id: Ibc38147967361cba6ba85cdf3b4e9a2e2ee6d881
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