Commit 40293992 authored by Charles Nicholson's avatar Charles Nicholson Committed by TensorFlower Gardener
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scatterWebGL has two render passes, one for picking and one for colors. Make

the picking texture private to scatterWebGL. Break
scatterWebGLPointsCanvasLabels 'onRender' up into 'onPickingRender' and
'onRender'. Give scatterWebGLPointsCanvasLabels an explicit 'renderColors' F32
array, it was playing tricks and juggling buffers inside of its
previously-monolithic 'onRender' method.
Change: 133004443
parent 60c840e3
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