fix flaky opengl test
- add CountDownLatch to make sure that chekc is done after action is done - change error check to check if error or not rather than checking specific error code - change test_glAttachShaders_programobject_attach_fragshaderobject to be expecting NO_ERROR as the operations are valid Change-Id: Ia4c54b03a1b3312728ed348891fb031550b29b05
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