Fix race condition in BumpPointerSpace::Walk.
There was a race where we would incorrectly tread part of the main block as other blocks. This was caused by a thread allocating into the bump pointer space when another thread was walking it. The new solution is to ignore objects allocated since we started the walk. Bug: 12966354 Change-Id: I49abd4de97609e9c9a3fae40b9c159abfdbbd07c
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