Avoid visiting dead large objects in RegionSpace::Walk
The motivation is to prevent large objects from being visited by RegionSpace::Walk if it is called before the next GC's SetFromSpace marks the large object as from-space. This fixes possible dangling pointer issues. A follow up CL will clear the empty unevac regions. Bug: 35800768 Bug: 12687968 Test: test-art-host Change-Id: I6323959f0b7b2a357e6d6483cd1c33fb63c3d54a
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