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CodeLinaro
public-release-test-restored
platform
external
deqp-deps
glslang
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Merge pull request #1 from KhronosGroup/master
SPV: Only decorate array and matrix strides for transparent types requiring explicit layouts.
Add test results for merge pull request #69.
README: Update testing section.
Merge pull request #69 from jekstrand/texel-fetch
Update test results for pull request #68, SPIRV: Decorate matrices and arrays with their strides.
Merge pull request #68 from jekstrand/stride-decorations
Merge pull request #66 from chadversary/cmake-dont-override-install-prefix
Merge pull request #60 from xorgy/no-define-defined
Remove executables from the source tree. This addresses issue #48.
SPIRV: Add the support of missing image functions #72
SPIRV: Token layout of OpAtomicXXX instructions is incorrect #70
SPIRV: Fix a comment issue
SPIRV: Add support for texelFetch
SPIRV: Decorate matrices and arrays with their strides
cmake: Don't override CMAKE_INSTALL_PREFIX
Implement GL_KHR_blend_equation_advanced.
'defined' cannot be used as a macro name in #define or #undef.
GL_OES_shader_multisample_interpolation: Include scalar swizzles as valid for interpolateAt*.
Implement GL_OES_shader_multisample_interpolation, as well as core desktop versions of it.
Link-check fix: Don't include built-in variables in the fragment output ES rule:
Fix misspelled EOpFrexp and EOpLdexp.
Backward incompatible: Turn on PureOperatorBuiltins: use only enum-based built-in functions in the AST.
Create last version before moving to pure enums for built-in functions.
More preparation for pure built-in functions as enums: Add texturing op cracker.
Front-end "pure" built-in TOperator: Finish adding full support, but still turned off.
Add more TOperator: fma/frexp/ldexp, AddCarry/SubBorrow/MulExtended/Bit*/Find*, (un)pack4x8/2x32, ftransform.
Turn on the gpu_shader5 of the AEP .tesc test.
Merge pull request #57 from google/glslang-android
Fixes for compiling glslang on Android.
Implement GL_OES_shader_image_atomic.
Implement GL_OES_sample_variables.
Implement GL_OES_texture_storage_multisample_2d_array.
Fix two multi-sample bugs: 1) include MS in name mangling, 2) add 'sample' argument texelFetch(*MS*,...).
Implement GL_OES_texture_cube_map_array.
Implement GL_OES_texture_buffer.
Implement GL_OES_primitive_bounding_box.
Whitespace in preprocessor results; trying to eliminate differences.
Merge pull request #56 from Psybrus/master
Fixed VS2015 build
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