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CodeLinaro
public-release-test-restored
platform
external
deqp-deps
glslang
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4d6570a1b3bfd9bb2134b9557e95306754a59afa
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glslang ref. front-end: Add missing image format for desktop (but these are still yet to be used.)
Requesting input on Bug 1346: checking in, turned off, enum-based operators for texturing and image operations. Please reply there with any input, thanks.
glslang tests: Update test result from test-file change.
update Window's binary
update linux binary
glslang -> SPV: Improvements in swizzles on access chains: Bug 14007 (wrong type), simplications, tests, support mixed swizzle with dynamic component selection.
glslang -> SPV: add decorations for built-ins that are inside blocks.
glslang -> SPV: translate the source profile to the SPV source language.
glsl -> SPV: fix OpVectorInsertDynamic result type bug.
Correct some English spellings of SPIR-V.
SPV compression: Final check-in enabling this on MSVC 2012. All compression submissions from Steve (spvremapper@lunarg.com).
SPIR-V compression: Requires rerunning CMake. Adds a standalone tool for running the SPV compression.
glslang -> SPV: Use the new TBuiltInVariable instead of string compares to get the type of SPV built in. Also fixed gl_FragData and gl_PrimitiveIDIn.
glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
glslang: Fix a few more warnings, and see it using nullptr causes anyone problems (testing c++11 portability).
glslang PP: make decimal number parser clearer and add boundary tests. Also, disable the warning for "do {} while (true);"
glslang tests: Add Success/Failed message to summarize results.
glslang SPV tests: Add two more source tests for the last check in.
glslang SPV tests: Add a set of SPV tests.
glslang tests: Get same form of IEEE INF across platforms. Submitted by Lei Zhang (antiagainst@google.com) and David Neto (dneto@google.com).
glslang tests: Track accumulative success/fail result. Contributed by Lei Zhang (antiagainst@google.com).
glslang -> SPV testing: Add two missing test results.
glslang -> SPV: improved support for do-while/continue. Contributed by David Neto (dneto@google.com).
glslang: Fix over 100 warnings from MSVC warning level 4.
SPV compression: Remove file/path manipulation stuff, setting up for that to be a separate tool. Added copyright messages as well.
SPIR-V compression: restore a line of code deleted by the previous submission.
SPIR-V compression: Add stripping and remapping tools for compressibility of generated SPIR-V.
glslang spvIR.h: Portability improvement.
glslang: Fix rename in previous check in.
glslang parser: Arrays-of-arrays name-mangling and error messages (lots of A-of-A stuff to come a bit later). This patch from Google, David Neto <dneto@google.com>.
glslang tear down: Include deleting the keyword map in tear down. From johnk and sawato shusaku (shusaku.sawato@dmprof.com).
glslang linker: Make some methods static that can be static. Contributor: Lei Zhang (antiagainst@google.com).
glslang tests: Correct linux ^M problem in testlist
glslang build: Always run a custom command for Bison. The Cmake BISON_TARGET rule doesn't understand this use of --defines, and so the targets are always rebuilt even if no source files change. Contributor: Stefanus Du Toit (stefanus@google.com).
glslang: In ShFinalize: 1) Delete CommonSymbolTable entries. 2) After deleting objects, set the pointers to NULL. This allows us to cleanly restart glslang a second time in the same process, because it forces a new allocation. Contributor: Andrew Woloszyn (awoloszyn@google.com).
glslang parser: Fix crash for ES shader with a uniform block with an unsized array that is later accessed. David Neto (dneto@google.com).
glslang->SPV: Fix addStringOperand so it saves the string argument early, before the str parameter variable is modified. Otherwise you save a garbage string (buffer overrun?) because "str" has run past the terminating NUL. Contributor: Â Lei Zhang antiagainst@google.com
glslang parser: Fix precedence bug, submitted (as was the previous one) by Andrew Woloszyn (awoloszyn@google.com).
glslang preprocassor: Fix operator precedence bug.
glslang portability: add a #include <cassert>.
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