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CodeLinaro
public-release-test-restored
platform
external
deqp-deps
glslang
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3e2a3c46d2ba3003325909c04decbd3dbbe9a828
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Merge pull request #1549 from sparmarNV/fix-SPV_NV_mesh_shader
Fix 8-bit storage nearly always using the
Allow GL_NV_mesh_shader in fragment shaders for perprimitiveNV
Merge pull request #1545 from dj2/warnings
PP: Fix #155: Don't give error on HLSL PP-only parsing.
Fixup unused parameter warnings
Merge pull request #1534 from Kangz/no_static_lib
Build: Fix #1490, unused variables.
Fix #1536: use string instead of TString for uniform-location override.
BUILD.gn: remove the static_library target.
Merge pull request #1533 from amdrexu/bugfix
Fix a parse issue of imageAtomicCompSwap()
Merge pull request #1531 from jeffbolznv/workgroup_nonprivate
Fix flags.nonprivate to be true for workgroup memory, which is implicitly workgroupcoherent/nonprivate
Create CODE_OF_CONDUCT.md
Merge pull request #1523 from sparmarNV/fix-SPV_NV_mesh_shader
Merge pull request #1524 from chaoc/master
For GL_NV_geometry_shader_passthrough extension, the Inferred output primitive for ElgTriangles should be ElgTriangleStrip.
Merge pull request #1515 from Igalia/more-location-command-line-options
Allow redeclaration of builtin interface blocks in mesh shader
Merge pull request #1518 from Kangz/fix_dawn
BUILD.gn: glslang_sources need the public config too
Merge pull request #1517 from Kangz/mac_complete_lib
BUILD.gn: only use complete_static_lib on mac
Add an option to set the base uniform location
Add a command-line option to override uniform locations
Merge pull request #1507 from sparmarNV/fix-SPV_NV_mesh_shader
Based on feedback rename checkShaderStageForNVExtensions to checkExtensionStage
Call checkShaderStageForNVExtensions() from function updateExtensionBehavior()
Merge pull request #1510 from Kangz/complete_lib
BUILD.gn: make the static_lib complete to fix the build on OSX
changes based on feedback
Interfaces: Remove NV_EXTENSIONS from two more headers.
Merge pull request #1508 from jeffbolznv/remove_ifdefs_shaderlang
Remove NV_EXTENSION ifdefs from ShaderLang.h
Interface: remove NV_EXTENSIONS from the resources header.
Merge pull request #1506 from alelenv/master
Merge pull request #1505 from dj2/gn_build
Add ES 320 support and additional error checks for SPV_NV_mesh_shader
Use unsigned int instead of uint32_t
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