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Created with Raphaël 2.2.013Apr12111097652130Mar2928272625222119161514131211987653228Feb27262221201918151411987652131Jan291716121110985229Dec2321201615141312987654130Nov292827242221201615141312109832128Oct272524232223222120191817161211108767643230Sep292827262523222120191514131211976531Aug1Sep31Aug2928262524232423191715141110987643231Jul302827262524232122201816151413121176543130Jun29272623212019151413121098765432131May29242019181716151312HLSL/SPV: Declare DepthReplacing for shaders declaring SV_Depth* outputs.Merge pull request #1348 from greg-lunarg/kg16Merge pull request #1351 from danginsburg/issue_1350Update gold resultsMake FindLanguage use the entire name if parseStageName is falseFix build errorMake glslang validator support files ending in .glslFix issue #1350 - set the node type to match the atomic TIntermAggregate node type so that AtomicSMin/Max is not generated with a result type of void.GLSL/Vulkan: Enforce no location aliasing in vertex inputs.Update spirv-opt known goodBuild: Fix #1347: Compile with NV_EXTENSIONS disabled.Merge pull request #1326 from mattparks/patch1Non-functional: Fix tabs.GLSL: Fix #1330: default outputs for GL_NV_geometry_shader_passthroughBump revision.Merge pull request #1343 from KhronosGroup/uint-counter-bufsMerge pull request #1341 from St0fF-NPL-ToM/masterHLSL: Fix #1332: consistently use uint for counter buf typing.Revert "add ability to record accessed and declared "named defines""Merge pull request #1338 from cgmb/minor-shaderlang-fixupsGLSL/SPV: no location on atomic_uint; Fix #1339.Minor cleanup in ShaderLang.cppfix further MSVC 2012 build issuesadd ability to record accessed and declared "named defines"fix VS2012 compile issuesGLSL/SPV: Fix #1310: don't create unnecessary integer matrices.README: Expand on the C++11 compiler requirement for MSVS.Update revision.Fix #1328: ENABLE_HLSL=OFF breaking build.Fix #1331: Emit SPV_GOOGLE_hlsl_functionality1 for counters.Fix #1333: Protect against -g for non-generating code.Merge branch 'nonuniform-dynindex'Update revision.Revision/Version update.GLSL/SPV: Implement SPV_EXT_descriptor_indexing and GL_EXT_nonuniform_qualifierUpdate revision.GLSL: Implement correct semantic checking for run-time sized arrays.Linker: Fix #1329: correctly merge unsized arrays, and fix link tests.Merge pull request #1327 from mattparks/patch2Added getter for uniform block bindings
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