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Created with Raphaël 2.2.019Dec18161413129876543127Nov262322211614131195131Oct28262521201918161514131211108765432130Sep29272625232221201918161514121110952131Aug292826252423222119171512119875432131Jul302928272625232221201918161513121198754130Jun2928272120191716141312109875432131May30292725242321201918191817161716141312111096543230Apr2928272221181412119Merge pull request #635 from steve-lunarg/sample-fix-2Merge pull request #625 from jbeich/gcc6PP: Implement token pasting for PP identifiers.HLSL: allow "sample" in expressions.Fix comment typo.HLSL: More robust handling of bad shader input, catching a few more things.Merge pull request #629 from null77/fix-unicodeChange unicode dash to ASCII.Merge pull request #628 from null77/fix-cast-warnFix size_t to int cast warnings.Fix last commit; EOptionKeepUncalled incorrect enum bug.Remapper: remove debug info for IDs stripped in other passesLinker: Eliminate uncalled functions, because they can be ill-defined.Linker: Track the mangled entry-point name along with the non-mangled one.GLSL Linker: Track entry point across compilation units.Add missing header and drop duplicate oneLinker: Walk the call graph to report an error on missing bodies.Merge pull request #621 from steve-lunarg/recursive-flatteningMerge pull request #619 from steve-lunarg/opcode-specific-promoteMerge pull request #620 from fjhenigman/fooHLSL: Recursive composite flatteningHLSL: opcode specific promotion rules for interlocked opsGLSL: Always define TShader::~Includer().Merge pull request #615 from dneto0/consistent-location-for-test-filesGLSL: Allow desktop shaders to call functions from outside main().Merge pull request #613 from Corillian/hlslpreprocessruntests should refer to test files in current directoryFixed processing #include's when preprocessing HLSLDon't print the "Linked stage" message unless the AST is being dumped.Merge branch 'steve-lunarg-intrinsic-promotion'Merge branch 'intrinsic-promotion' of https://github.com/steve-lunarg/glslang into steve-lunarg-intrinsic-promotionMerge pull request #604 from steve-lunarg/entry-rename-2allow renaming of shader entry point when creating SPIR-VFix non-Windows build error.HLSL: Support the constructor idiom "(struct type)0".HLSL: Support {...} initializer lists that are too short.Fix crash by returning early from finalCheck() if there is no tree to process.Non-functional: Change a bunch of 0 to nullptr.Non-functional: Fix typos.Warn on HLSL not finding entry point. Issue #588.
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