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Created with Raphaël 2.2.029Jul281027Jun23185327May1412111086129Apr242214231Mar28261716141211824Feb19181312331Jan282726232221111087631Dec3020181716131211109765432127Nov2623222120191514131211109875131Oct3029282423222120181716151411975432128Sep26242017864331Aug30292713986543131Jul229862128Jun262524212019171413121110763230May2928177526Apr2517151413121110975321Mar13129874128Feb272625222120171413121186431Jan292824111021Dec191312Fix assert firing in debug mode from last check in.Finish implement GL_ARB_texture_lod; adding the 19 additional *ARB() built-ins to the 11 non-*ARB() that were already supported.Add the original-style texture-rectangle texturing functions, and allow rectangular samplers to be declared under relaxed semantic checks.Update test results (test changed).Fix g++ build complaint.Create dummy side project.Fix bug where non-constant test in ?: on a constant results thought the result was const, when it is really a temporary.Non-functional: Encapsulate testing for IO that is supposed to be arrayed with extra level for per-vertex data.Update test result.Add more allowances for relaxed error checking mode: Warn instead of error on use of a disabled extension, allow 'f' suffix on floating point literals, and allow #version after tokens.Non-functional trivial clean up.Add partial support for GL_ARB_shader_texture_lod.Add missing matrix constructor test, and add a size() method for downstream consumers of constArrays.Fix, and add missing tests for, error catching for applying swizzles to arrays.Fix bug where an anonymous member of a built-in block containing another member with an implicitly-sized array caused two copies of the block to be referenced.Update Windows executable.Update readme for no .soupdate Linux binary, no .so neededNo longer using a shared object model.Non-functional tweak to hidden-member (of anonymous block) semantics.Finish GL_ARB_shading_language_420pack: *ProgramTexelOffset built-in constants. Also, make comma operation not fold constants.420Pack: Implement length() on vectors and matrices. Also, tweak line-continuation semantics to understand the extension.Code simplification: Add (and use) helper functions for building constant scalar AST nodes for bool, int, uint, float, and double, shortening all the code segments that were doing that.Add access methods for consuming adapters to get the top-level shader modes like number of invocations, vertex spacing, primitives, etc.Prevent crash when bad shader redeclares built-in array names it is not supposed to redeclare.Implement implicit conversions on function return expressions to the function's type.Change ERROR to WARNING to finish fixing bug 11904, comment 3: bug 11856 resolved to drop the ERROR regarding no statements after the last label in the switch.Improve the 150.geom test.Allow the pre-150 built-in redeclarations when using SSO: gl_Position, gl_PointSize, gl_ClipVertex, and gl_FogFragCoord.Just make computeTypeLocationSize const.Establish desktop completeness through version 1.50. (gl_MaxVaryingFloats, implicit-cconversion safety, cube-sampler-array fix, add tests)Two missing test file sources.Correct the test results from the last check in.Add missing tests and test results.Restore r26245 and all tests and test results since 4/1:Restore r26192, r26240, r26241: Two missing files from last check in.Restore r26192, r26240, r26241: All three about implicit-array sizing design and implementation. *Minus* test results.Restore r26190: make code PICNon-functional, infrastructure: Be more explicit about "implicit array sizes", improving the infrastructure for handling them. Also fix some output that was too big for its buffer.Track which extensions were enabled or required, in the intermediate representation, for reflection of the consumer.
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