- Apr 09, 2018
- Apr 08, 2018
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John Kessenich authored
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- Apr 06, 2018
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John Kessenich authored
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John Kessenich authored
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John Kessenich authored
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John Kessenich authored
It was missing when there were no semantics.
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John Kessenich authored
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- Apr 05, 2018
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John Kessenich authored
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John Kessenich authored
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John Kessenich authored
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John Kessenich authored
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- Apr 02, 2018
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John Kessenich authored
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John Kessenich authored
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John Kessenich authored
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- Mar 30, 2018
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John Kessenich authored
Added getter for uniform block bindings
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Matthew Albrecht authored
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John Kessenich authored
Non-Functional: Remove unused parts of the disassembler.
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John Kessenich authored
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John Kessenich authored
Implement GL_NV_shader_subgroup_partitioned
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Jeff Bolz authored
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John Kessenich authored
Only print legalization warning if optimizer not enabled
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- Mar 29, 2018
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GregF authored
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John Kessenich authored
Array rationalization
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John Kessenich authored
Disable DCE by Remapper through glslangValidator...
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John Kessenich authored
Add int16 support to AMD_trinary_minmax and AMD_shader_ballot
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John Kessenich authored
- Use much simpler method to update implicit array sizes. The previous overly complicated method was error prone. - Rationalize all use of unsized arrays. - Combine decorations when generating SPIR-V, to simplify adding extensions.
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- Mar 28, 2018
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John Kessenich authored
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Rex Xu authored
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- Mar 27, 2018
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GregF authored
...now that spirv-opt is capable enough.
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John Kessenich authored
Update SPIRV-Tools known good.
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- Mar 26, 2018
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John Kessenich authored
Fix mixed array styles
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greg-lunarg authored
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GregF authored
Also update spirv-opt recipes.
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John Kessenich authored
There a couple functional problems, which when reduced down also led to some good simplifications and rationalization. So, this commit: - corrects "mixed" functionality: int[A] f[B] -> f[B][A] - correct multi-identifier decls: int[A] f[B], g[C] -> f and g are independently sized. - increases symmetry between different places in the code that do this - makes fewer ways to do the same thing; several methods are just gone now - makes more clear when something is copied or shared
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- Mar 25, 2018
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John Kessenich authored
This effects 60 tests, in a trivial way, but is critical to factor out this noise from future planned changes.
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- Mar 23, 2018
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John Kessenich authored
Fixes #1304.
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John Kessenich authored
Should fix #1308.
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- Mar 21, 2018
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John Kessenich authored
Improve --auto-map-locations for uniforms (v2)
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John Kessenich authored
Add additional error check for fragment shader outputs
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