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  1. Oct 26, 2018
    • Sahil Parmar's avatar
      Allow GL_NV_mesh_shader in fragment shaders for perprimitiveNV · 38772c04
      Sahil Parmar authored
      - Emit relevant capability/extension for use of perprimitiveNV in fragment shader
      - Remove redundant checks for mesh shader qualifiers in glslang.y
      - Add profile version check for use of extension GL_NV_mesh_shader
      - Add a new gtest for use of perprimitiveNV in fragment shader
      38772c04
  2. Oct 25, 2018
  3. Oct 24, 2018
  4. Oct 22, 2018
  5. Oct 21, 2018
  6. Oct 20, 2018
  7. Oct 17, 2018
  8. Oct 16, 2018
  9. Oct 10, 2018
  10. Oct 05, 2018
  11. Oct 04, 2018
    • Sahil Parmar's avatar
      Allow redeclaration of builtin interface blocks in mesh shader · 035cbbe3
      Sahil Parmar authored
      Apart from allowing redeclaration of gl_MeshPerVertexNV and gl_MeshPerPrimitiveNV blocks, this change also -
      - Resize clip/cull perview distances based on static index use
      - Error out use of both single-view and per-view builtins
      - Add new gtests with redeclared blocks and edit existing test output
      - Fix couple of typos
      035cbbe3
  12. Oct 03, 2018
  13. Oct 02, 2018
  14. Sep 28, 2018
  15. Sep 27, 2018
  16. Sep 26, 2018
  17. Sep 25, 2018
  18. Sep 24, 2018
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