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CodeLinaro
public-release-test-restored
platform
external
deqp-deps
glslang
Commits
ef0118b2
Commit
ef0118b2
authored
9 years ago
by
John Kessenich
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Update the Todo.txt file with recent AEP, 3.1, and textureQuery progress.
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3e60a6ff
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Todo.txt
+14
-14
14 additions, 14 deletions
Todo.txt
glslang/Include/revision.h
+2
-2
2 additions, 2 deletions
glslang/Include/revision.h
with
16 additions
and
16 deletions
Todo.txt
+
14
−
14
View file @
ef0118b2
...
@@ -8,27 +8,27 @@ Key:
...
@@ -8,27 +8,27 @@ Key:
Summary of main missing features:
Summary of main missing features:
AEP
AEP
-
GL_KHR_blend_equation_advanced
+
GL_KHR_blend_equation_advanced
-
GL_OES_sample_variables
+
GL_OES_sample_variables
-
GL_OES_shader_image_atomic
+
GL_OES_shader_image_atomic
-
GL_OES_shader_multisample_interpolation
+
GL_OES_shader_multisample_interpolation
-
GL_OES_texture_storage_multisample_2d_array
+
GL_OES_texture_storage_multisample_2d_array
+ GL_EXT_geometry_shader
+ GL_EXT_geometry_shader
+ GL_EXT_geometry_point_size
+ GL_EXT_geometry_point_size
+ GL_EXT_gpu_shader5
+ GL_EXT_gpu_shader5
-
GL_EXT_primitive_bounding_box
+
GL_EXT_primitive_bounding_box
+ GL_EXT_shader_io_blocks
+ GL_EXT_shader_io_blocks
+ GL_EXT_tessellation_shader
+ GL_EXT_tessellation_shader
+ GL_EXT_tessellation_point_size
+ GL_EXT_tessellation_point_size
-
GL_EXT_texture_buffer
+
GL_EXT_texture_buffer
-
GL_EXT_texture_cube_map_array
+
GL_EXT_texture_cube_map_array
Missing features in ES 3.1
Missing features in ES 3.1
[johnkslang]
Arrays of arrays
+
Arrays of arrays
-
.length() on run-time array
+
.length() on run-time array
Missing desktop features that are in EAP
Missing desktop features that are in EAP
-
per-sample shading
+
per-sample shading
- "precise"
- "precise"
Missing desktop features, non AEP
Missing desktop features, non AEP
...
@@ -36,7 +36,7 @@ Missing desktop features, non AEP
...
@@ -36,7 +36,7 @@ Missing desktop features, non AEP
- built-in functions for type 'double'
- built-in functions for type 'double'
- second-generation function-overloading disambiguation algorithm (version 400)
- second-generation function-overloading disambiguation algorithm (version 400)
- Preprocessor token pasting (##), ## does macro expansion after pasting not before
- Preprocessor token pasting (##), ## does macro expansion after pasting not before
-
textureQueryLevels and textureQueryLod
+
textureQueryLevels and textureQueryLod
Bugs
Bugs
- implicitly-sized gl_ClipDistance[] (at least in tessellation shaders) with sizes greater than one are not getting sizes greater than one
- implicitly-sized gl_ClipDistance[] (at least in tessellation shaders) with sizes greater than one are not getting sizes greater than one
...
@@ -196,7 +196,7 @@ Shader Functionality to Implement/Finish
...
@@ -196,7 +196,7 @@ Shader Functionality to Implement/Finish
+ bitfieldExtract() and bitfieldInsert()
+ bitfieldExtract() and bitfieldInsert()
+ bitfieldReverse()
+ bitfieldReverse()
+ bitCount(), findLSB(), andfindMSB()
+ bitCount(), findLSB(), andfindMSB()
-
New built-in to query LOD, textureQueryLod().
+
New built-in to query LOD, textureQueryLod().
- New overloaded function matching algorithm, handling selection from many valid multiple choices.
- New overloaded function matching algorithm, handling selection from many valid multiple choices.
+ Texture gather functions that return four texels with a single call.
+ Texture gather functions that return four texels with a single call.
+ textureGather()
+ textureGather()
...
@@ -286,7 +286,7 @@ Shader Functionality to Implement/Finish
...
@@ -286,7 +286,7 @@ Shader Functionality to Implement/Finish
- For layout qualifiers,
- For layout qualifiers,
+ make negative output locations a compile-time error, once integer expressions are allowed in layouts
+ make negative output locations a compile-time error, once integer expressions are allowed in layouts
- make indexes outside the range [0,1] a compile-time error.
- make indexes outside the range [0,1] a compile-time error.
-
Add textureQueryLevels() built-ins to query the number of mipmap levels, as per the
+
Add textureQueryLevels() built-ins to query the number of mipmap levels, as per the
GL_ARB_texture_query_levels extension.
GL_ARB_texture_query_levels extension.
+ Make gl_Layer and gl_ViewportIndex also be inputs to the fragment shader, as per the
+ Make gl_Layer and gl_ViewportIndex also be inputs to the fragment shader, as per the
GL_ARB_fragment_layer_viewport extension.
GL_ARB_fragment_layer_viewport extension.
...
...
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glslang/Include/revision.h
+
2
−
2
View file @
ef0118b2
...
@@ -2,5 +2,5 @@
...
@@ -2,5 +2,5 @@
// For the version, it uses the latest git tag followed by the number of commits.
// For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run).
// For the date, it uses the current date (when then script is run).
#define GLSLANG_REVISION "3.0.75
4
"
#define GLSLANG_REVISION "3.0.75
5
"
#define GLSLANG_DATE "1
4
-Sep-2015"
#define GLSLANG_DATE "1
5
-Sep-2015"
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