Interface and naming improvements:
- the new C++ style interface now stands on its own, with the addition of glslang::InitializeProcess() and glslang::FinalizeProcess() - more "global" pool names from a decade ago are fixed to be thread names - StandAlone.cpp fully uses one of the old-style interface or new C++ style interface git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23851 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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- OGLCompilersDLL/InitializeDll.cpp 1 addition, 1 deletionOGLCompilersDLL/InitializeDll.cpp
- StandAlone/StandAlone.cpp 8 additions, 8 deletionsStandAlone/StandAlone.cpp
- glslang/Include/InitializeGlobals.h 1 addition, 1 deletionglslang/Include/InitializeGlobals.h
- glslang/Include/PoolAlloc.h 2 additions, 2 deletionsglslang/Include/PoolAlloc.h
- glslang/Include/intermediate.h 1 addition, 1 deletionglslang/Include/intermediate.h
- glslang/MachineIndependent/PoolAlloc.cpp 11 additions, 11 deletionsglslang/MachineIndependent/PoolAlloc.cpp
- glslang/MachineIndependent/ShaderLang.cpp 13 additions, 1 deletionglslang/MachineIndependent/ShaderLang.cpp
- glslang/Public/ShaderLang.h 20 additions, 1 deletionglslang/Public/ShaderLang.h
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