Basic infrastructure for redeclaring built-in variables (like gl_FragCoord) so...
Basic infrastructure for redeclaring built-in variables (like gl_FragCoord) so shaders can change their type/layout. A modifiable copy is made at the shader's global scope. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23103 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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- Test/baseResults/specExamples.frag.out 3 additions, 23 deletionsTest/baseResults/specExamples.frag.out
- Test/baseResults/specExamples.vert.out 1 addition, 3 deletionsTest/baseResults/specExamples.vert.out
- glslang/MachineIndependent/ParseHelper.cpp 71 additions, 13 deletionsglslang/MachineIndependent/ParseHelper.cpp
- glslang/MachineIndependent/ParseHelper.h 2 additions, 0 deletionsglslang/MachineIndependent/ParseHelper.h
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