SPV: Fix issue #320: Fetch needs to extract the image.
GLSL takes a traditional sampler, but SPIR-V wants just the sampled image, not the combined sampler and image.
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- SPIRV/GlslangToSpv.cpp 7 additions, 0 deletionsSPIRV/GlslangToSpv.cpp
- Test/baseResults/spv.newTexture.frag.out 247 additions, 243 deletionsTest/baseResults/spv.newTexture.frag.out
- Test/baseResults/spv.sparseTexture.frag.out 349 additions, 344 deletionsTest/baseResults/spv.sparseTexture.frag.out
- Test/baseResults/spv.texture.frag.out 92 additions, 91 deletionsTest/baseResults/spv.texture.frag.out
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