GLSL: Fix bug setting component=0 for an auto-location assignment.
Setting component=0 is later taken to mean the shader did so, which is not always legal. It should instead set the component as not set by the shader.
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- Test/450.frag 3 additions, 2 deletionsTest/450.frag
- Test/baseResults/330.frag.out 6 additions, 6 deletionsTest/baseResults/330.frag.out
- Test/baseResults/430.vert.out 2 additions, 2 deletionsTest/baseResults/430.vert.out
- Test/baseResults/450.frag.out 5 additions, 5 deletionsTest/baseResults/450.frag.out
- Test/baseResults/450.tesc.out 4 additions, 4 deletionsTest/baseResults/450.tesc.out
- Test/baseResults/spv.450.tesc.out 0 additions, 2 deletionsTest/baseResults/spv.450.tesc.out
- glslang/MachineIndependent/ParseHelper.cpp 1 addition, 1 deletionglslang/MachineIndependent/ParseHelper.cpp
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