Merge pull request #1438 from Think-Silicon/getUniformStages
Reflection exposes the Shader Stages where a Uniform is present
Showing
- Test/baseResults/hlsl.automap.frag.out 22 additions, 22 deletionsTest/baseResults/hlsl.automap.frag.out
- Test/baseResults/hlsl.reflection.binding.frag.out 12 additions, 12 deletionsTest/baseResults/hlsl.reflection.binding.frag.out
- Test/baseResults/hlsl.reflection.vert.out 69 additions, 69 deletionsTest/baseResults/hlsl.reflection.vert.out
- Test/baseResults/hlsl.shift.per-set.frag.out 22 additions, 22 deletionsTest/baseResults/hlsl.shift.per-set.frag.out
- Test/baseResults/reflection.vert.out 100 additions, 100 deletionsTest/baseResults/reflection.vert.out
- glslang/MachineIndependent/ShaderLang.cpp 1 addition, 0 deletionsglslang/MachineIndependent/ShaderLang.cpp
- glslang/MachineIndependent/reflection.cpp 9 additions, 0 deletionsglslang/MachineIndependent/reflection.cpp
- glslang/MachineIndependent/reflection.h 5 additions, 3 deletionsglslang/MachineIndependent/reflection.h
- glslang/Public/ShaderLang.h 1 addition, 0 deletionsglslang/Public/ShaderLang.h
Loading
Please register or sign in to comment