Add an osinclude.h below each OS directory, redirects by platform macro
* Linux folder has been renamed to Unix, to match defines and so that it compiles on OS X. * This removes the need for a per-platform include search path for the right OS folder
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- CMakeLists.txt 2 additions, 0 deletionsCMakeLists.txt
- OGLCompilersDLL/InitializeDll.h 1 addition, 1 deletionOGLCompilersDLL/InitializeDll.h
- StandAlone/StandAlone.cpp 1 addition, 1 deletionStandAlone/StandAlone.cpp
- StandAlone/Worklist.h 1 addition, 1 deletionStandAlone/Worklist.h
- glslang/CMakeLists.txt 1 addition, 1 deletionglslang/CMakeLists.txt
- glslang/MachineIndependent/ParseHelper.cpp 1 addition, 1 deletionglslang/MachineIndependent/ParseHelper.cpp
- glslang/MachineIndependent/PoolAlloc.cpp 1 addition, 1 deletionglslang/MachineIndependent/PoolAlloc.cpp
- glslang/OSDependent/Unix/CMakeLists.txt 0 additions, 0 deletionsglslang/OSDependent/Unix/CMakeLists.txt
- glslang/OSDependent/Unix/Makefile 0 additions, 0 deletionsglslang/OSDependent/Unix/Makefile
- glslang/OSDependent/Unix/osinclude.h 0 additions, 0 deletionsglslang/OSDependent/Unix/osinclude.h
- glslang/OSDependent/Unix/ossource.cpp 0 additions, 0 deletionsglslang/OSDependent/Unix/ossource.cpp
- glslang/OSDependent/osinclude.h 46 additions, 0 deletionsglslang/OSDependent/osinclude.h
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