When parsing Vulkan GLSL, suggest gl_VertexIndex/gl_InstanceIndex instead of...
When parsing Vulkan GLSL, suggest gl_VertexIndex/gl_InstanceIndex instead of gl_VertexID/gl_InstanceID.
Loading
Please register or sign in to comment
When parsing Vulkan GLSL, suggest gl_VertexIndex/gl_InstanceIndex instead of gl_VertexID/gl_InstanceID.