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CodeLinaro
public-release-test-restored
platform
external
deqp-deps
glslang
Commits
82ead04c
Commit
82ead04c
authored
7 years ago
by
John Kessenich
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Non-functional. Fix #1223: expand comments.
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ade21c71
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glslang/Public/ShaderLang.h
+13
-6
13 additions, 6 deletions
glslang/Public/ShaderLang.h
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13 additions
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6 deletions
glslang/Public/ShaderLang.h
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13
−
6
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82ead04c
...
...
@@ -334,11 +334,15 @@ enum TResourceType {
EResCount
};
// Make one TShader per shader that you will link into a program. Then provide
// the shader through setStrings() or setStringsWithLengths(), then call parse(),
// then query the info logs.
// Optionally use setPreamble() to set a special shader string that will be
// processed before all others but won't affect the validity of #version.
// Make one TShader per shader that you will link into a program. Then
// - provide the shader through setStrings() or setStringsWithLengths()
// - optionally call setEnv*(), see below for more detail
// - optionally use setPreamble() to set a special shader string that will be
// processed before all others but won't affect the validity of #version
// - call parse(): source language and target environment must be selected
// either by correct setting of EShMessages sent to parse(), or by
// explicitly calling setEnv*()
// - query the info logs
//
// N.B.: Does not yet support having the same TShader instance being linked into
// multiple programs.
...
...
@@ -377,7 +381,10 @@ public:
void
setNoStorageFormat
(
bool
useUnknownFormat
);
void
setTextureSamplerTransformMode
(
EShTextureSamplerTransformMode
mode
);
// For setting up the environment (initialized in the constructor):
// For setting up the environment (cleared to nothingness in the constructor).
// These must be called so that parsing is done for the right source language and
// target environment, either indirectly through TranslateEnvironment() based on
// EShMessages et. al., or directly by the user.
void
setEnvInput
(
EShSource
lang
,
EShLanguage
envStage
,
EShClient
client
,
int
version
)
{
environment
.
input
.
languageFamily
=
lang
;
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