SPV: Add auto location mapping of non-opaque non-block uniform variables.
Fix #1019.
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- Test/baseResults/glspv.frag.out 1 addition, 2 deletionsTest/baseResults/glspv.frag.out
- Test/baseResults/spv.looseUniformNoLoc.vert.out 8 additions, 0 deletionsTest/baseResults/spv.looseUniformNoLoc.vert.out
- Test/baseResults/spv.noBuiltInLoc.vert.out 25 additions, 2 deletionsTest/baseResults/spv.noBuiltInLoc.vert.out
- Test/runtests 3 additions, 1 deletionTest/runtests
- Test/spv.looseUniformNoLoc.vert 15 additions, 0 deletionsTest/spv.looseUniformNoLoc.vert
- Test/spv.noBuiltInLoc.vert 4 additions, 0 deletionsTest/spv.noBuiltInLoc.vert
- glslang/MachineIndependent/ParseHelper.cpp 2 additions, 2 deletionsglslang/MachineIndependent/ParseHelper.cpp
- glslang/MachineIndependent/iomapper.cpp 28 additions, 2 deletionsglslang/MachineIndependent/iomapper.cpp
- glslang/Public/ShaderLang.h 7 additions, 3 deletionsglslang/Public/ShaderLang.h
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