HLSL: ignore geometry attributes on non-GS stages.
If a shader includes a mixture of several stages, such as HS and GS, the non-stage output geometry should be ignored, lest it conflict with the stage output.
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- Test/baseResults/hlsl.gs-hs-mix.tesc.out 1158 additions, 0 deletionsTest/baseResults/hlsl.gs-hs-mix.tesc.out
- Test/hlsl.gs-hs-mix.tesc 119 additions, 0 deletionsTest/hlsl.gs-hs-mix.tesc
- gtests/Hlsl.FromFile.cpp 1 addition, 0 deletionsgtests/Hlsl.FromFile.cpp
- hlsl/hlslParseHelper.cpp 5 additions, 0 deletionshlsl/hlslParseHelper.cpp
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