Merge pull request #308 from thp/multiple-es-compilation-units
Link: Handle multiple ES profile compilation units for a single shader stage
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- Test/baseResults/empty.frag.out 1 addition, 12 deletionsTest/baseResults/empty.frag.out
- Test/baseResults/es-link1.frag.out 27 additions, 0 deletionsTest/baseResults/es-link1.frag.out
- Test/baseResults/link1.frag.out 1 addition, 132 deletionsTest/baseResults/link1.frag.out
- Test/es-link1.frag 8 additions, 0 deletionsTest/es-link1.frag
- Test/es-link2.frag 8 additions, 0 deletionsTest/es-link2.frag
- Test/runtests 1 addition, 0 deletionsTest/runtests
- glslang/MachineIndependent/ShaderLang.cpp 22 additions, 2 deletionsglslang/MachineIndependent/ShaderLang.cpp
- glslang/MachineIndependent/linkValidate.cpp 0 additions, 4 deletionsglslang/MachineIndependent/linkValidate.cpp
- gtests/Link.FromFile.cpp 1 addition, 0 deletionsgtests/Link.FromFile.cpp
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