SPV constants and constOffsets completion: isConstant() and disassembler to see results.
Expand to full isConstant() implementation. Fix disassembler to generate texture look-up masks.
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- SPIRV/SpvBuilder.cpp 21 additions, 1 deletionSPIRV/SpvBuilder.cpp
- SPIRV/SpvBuilder.h 2 additions, 5 deletionsSPIRV/SpvBuilder.h
- SPIRV/disassemble.cpp 1 addition, 1 deletionSPIRV/disassemble.cpp
- Test/baseResults/spv.newTexture.frag.out 17 additions, 17 deletionsTest/baseResults/spv.newTexture.frag.out
- Test/baseResults/spv.texture.frag.out 18 additions, 18 deletionsTest/baseResults/spv.texture.frag.out
- Test/baseResults/spv.texture.vert.out 13 additions, 13 deletionsTest/baseResults/spv.texture.vert.out
- glslang/Include/revision.h 2 additions, 2 deletionsglslang/Include/revision.h
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