SPV/OpenGL: Require locations on non-opaque uniform variables.
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- Test/baseResults/glspv.frag.out 4 additions, 3 deletionsTest/baseResults/glspv.frag.out
- Test/glspv.frag 6 additions, 1 deletionTest/glspv.frag
- Test/spv.targetOpenGL.vert 3 additions, 2 deletionsTest/spv.targetOpenGL.vert
- glslang/MachineIndependent/ParseHelper.cpp 12 additions, 6 deletionsglslang/MachineIndependent/ParseHelper.cpp
- glslang/MachineIndependent/ParseHelper.h 1 addition, 1 deletionglslang/MachineIndependent/ParseHelper.h
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