SPV: projective texturing: move the project coordinate.
SPV doesn't allow gaps in the components of the texturing coordinate. It also removes the shadow reference. So, close up the components so all used components are together.
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- SPIRV/GlslangToSpv.cpp 24 additions, 0 deletionsSPIRV/GlslangToSpv.cpp
- Test/baseResults/spv.400.frag.out 1328 additions, 1326 deletionsTest/baseResults/spv.400.frag.out
- Test/baseResults/spv.newTexture.frag.out 141 additions, 139 deletionsTest/baseResults/spv.newTexture.frag.out
- Test/baseResults/spv.texture.frag.out 287 additions, 273 deletionsTest/baseResults/spv.texture.frag.out
- Test/baseResults/spv.texture.vert.out 128 additions, 120 deletionsTest/baseResults/spv.texture.vert.out
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