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CodeLinaro
public-release-test-restored
platform
external
deqp-deps
glslang
Commits
63d4794e
Commit
63d4794e
authored
8 years ago
by
Thomas Perl
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Add test case: Link 2 ESSL fragment shader units
parent
0c968f9d
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Test/baseResults/es-link1.frag.out
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48 additions, 0 deletions
Test/baseResults/es-link1.frag.out
Test/es-link1.frag
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8 additions, 0 deletions
Test/es-link1.frag
Test/es-link2.frag
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8 additions, 0 deletions
Test/es-link2.frag
Test/runtests
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Test/runtests
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Test/baseResults/es-link1.frag.out
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63d4794e
es-link1.frag
Shader version: 100
0:? Sequence
0:5 Function Definition: main( (global void)
0:5 Function Parameters:
0:7 Sequence
0:7 move second child to first child (temp mediump 4-component vector of float)
0:7 'gl_FragColor' (fragColor mediump 4-component vector of float FragColor)
0:7 Function Call: calculateColor( (global mediump 4-component vector of float)
0:? Linker Objects
es-link2.frag
Shader version: 100
0:? Sequence
0:5 Function Definition: calculateColor( (global mediump 4-component vector of float)
0:5 Function Parameters:
0:7 Sequence
0:7 Branch: Return with expression
0:7 vector-scale (temp mediump 4-component vector of float)
0:7 'varyingColor' (smooth in mediump 4-component vector of float)
0:7 Constant:
0:7 0.500000
0:? Linker Objects
0:? 'varyingColor' (smooth in mediump 4-component vector of float)
Linked fragment stage:
Shader version: 100
0:? Sequence
0:5 Function Definition: main( (global void)
0:5 Function Parameters:
0:7 Sequence
0:7 move second child to first child (temp mediump 4-component vector of float)
0:7 'gl_FragColor' (fragColor mediump 4-component vector of float FragColor)
0:7 Function Call: calculateColor( (global mediump 4-component vector of float)
0:5 Function Definition: calculateColor( (global mediump 4-component vector of float)
0:5 Function Parameters:
0:7 Sequence
0:7 Branch: Return with expression
0:7 vector-scale (temp mediump 4-component vector of float)
0:7 'varyingColor' (smooth in mediump 4-component vector of float)
0:7 Constant:
0:7 0.500000
0:? Linker Objects
0:? 'varyingColor' (smooth in mediump 4-component vector of float)
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Test/es-link1.frag
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#version 100
mediump
vec4
calculateColor
();
void
main
()
{
gl_FragColor
=
calculateColor
();
}
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Test/es-link2.frag
0 → 100644
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8
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0
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63d4794e
#version 100
varying
mediump
vec4
varyingColor
;
mediump
vec4
calculateColor
()
{
return
varyingColor
*
0
.
5
;
}
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Test/runtests
+
1
−
0
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63d4794e
...
...
@@ -96,6 +96,7 @@ function runBulkTest {
runBulkTest mains1.frag mains2.frag noMain1.geom noMain2.geom
runBulkTest noMain.vert mains.frag
runBulkTest link1.frag link2.frag link3.frag
runBulkTest es-link1.frag es-link2.frag
runBulkTest recurse1.vert recurse1.frag recurse2.frag
runBulkTest 300link.frag
runBulkTest 300link2.frag
...
...
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