Front-end: Fix: Cubemap arrays only use 3-component coord when accessed as an image.
4 components are needed when used a texture, but not an image, which multiplies layers and faces into the same coordinate. This fixes it from using 4 everywhere, to only using 4 for textures and 3 for images.
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- Test/310.vert 12 additions, 0 deletionsTest/310.vert
- Test/baseResults/310.vert.out 669 additions, 579 deletionsTest/baseResults/310.vert.out
- Test/baseResults/spv.image.frag.out 250 additions, 249 deletionsTest/baseResults/spv.image.frag.out
- Test/spv.image.frag 2 additions, 2 deletionsTest/spv.image.frag
- glslang/Include/revision.h 2 additions, 2 deletionsglslang/Include/revision.h
- glslang/MachineIndependent/Initialize.cpp 5 additions, 1 deletionglslang/MachineIndependent/Initialize.cpp
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