Merge pull request #1451 from KhronosGroup/shadow-forces-depth
GLSL/SPV: If a texture is used with a shadow sampler, force 'shadow'.
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- Test/baseResults/spv.separate.frag.out 273 additions, 273 deletionsTest/baseResults/spv.separate.frag.out
- Test/baseResults/vulkan.frag.out 1 addition, 2 deletionsTest/baseResults/vulkan.frag.out
- Test/vulkan.frag 1 addition, 1 deletionTest/vulkan.frag
- glslang/MachineIndependent/ParseHelper.cpp 11 additions, 4 deletionsglslang/MachineIndependent/ParseHelper.cpp
- hlsl/hlslParseHelper.cpp 2 additions, 64 deletionshlsl/hlslParseHelper.cpp
- hlsl/hlslParseHelper.h 0 additions, 1 deletionhlsl/hlslParseHelper.h
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