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CodeLinaro
public-release-test-restored
platform
external
deqp-deps
glslang
Commits
5889fa03
Commit
5889fa03
authored
7 years ago
by
John Kessenich
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Tests: Add clip(int) tests.
parent
cf571f73
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Test/baseResults/hlsl.intrinsics.frag.out
+4118
-4102
4118 additions, 4102 deletions
Test/baseResults/hlsl.intrinsics.frag.out
Test/hlsl.intrinsics.frag
+4
-0
4 additions, 0 deletions
Test/hlsl.intrinsics.frag
with
4122 additions
and
4102 deletions
Test/baseResults/hlsl.intrinsics.frag.out
+
4118
−
4102
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5889fa03
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Test/hlsl.intrinsics.frag
+
4
−
0
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5889fa03
...
...
@@ -31,6 +31,7 @@ float PixelShaderFunctionS(float inF0, float inF1, float inF2, uint inU0, uint i
float
r011
=
ceil
(
inF0
);
float
r012
=
clamp
(
inF0
,
inF1
,
inF2
);
clip
(
inF0
);
clip
(
r005
);
float
r014
=
cos
(
inF0
);
float
r015
=
cosh
(
inF0
);
int
r016
=
countbits
(
7
);
...
...
@@ -108,6 +109,7 @@ float2 PixelShaderFunction2(float2 inF0, float2 inF1, float2 inF2, uint2 inU0, u
float2
r011
=
ceil
(
inF0
);
float2
r012
=
clamp
(
inF0
,
inF1
,
inF2
);
clip
(
inF0
);
clip
(
inU0
);
float2
r013
=
cos
(
inF0
);
float2
r015
=
cosh
(
inF0
);
int2
r016
=
countbits
(
int2
(
7
,
3
));
...
...
@@ -190,6 +192,7 @@ float3 PixelShaderFunction3(float3 inF0, float3 inF1, float3 inF2, uint3 inU0, u
float3
r011
=
ceil
(
inF0
);
float3
r012
=
clamp
(
inF0
,
inF1
,
inF2
);
clip
(
inF0
);
clip
(
inU0
);
float3
r013
=
cos
(
inF0
);
float3
r014
=
cosh
(
inF0
);
uint3
r015
=
countbits
(
uint3
(
7
,
3
,
5
));
...
...
@@ -271,6 +274,7 @@ float4 PixelShaderFunction(float4 inF0, float4 inF1, float4 inF2, uint4 inU0, ui
float4
r011
=
ceil
(
inF0
);
float4
r012
=
clamp
(
inF0
,
inF1
,
inF2
);
clip
(
inF0
);
clip
(
inU0
);
float4
r013
=
cos
(
inF0
);
float4
r014
=
cosh
(
inF0
);
uint4
r015
=
countbits
(
uint4
(
7
,
3
,
5
,
2
));
...
...
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