Printing preprocessed shaders (not a supported path): Fix #1490: strings
Put quote marks around strings, due to a change in how tokenization works.
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- Test/baseResults/hlsl.pp.expand.frag.out 1 addition, 0 deletionsTest/baseResults/hlsl.pp.expand.frag.out
- Test/hlsl.pp.expand.frag 1 addition, 0 deletionsTest/hlsl.pp.expand.frag
- glslang/MachineIndependent/ShaderLang.cpp 17 additions, 0 deletionsglslang/MachineIndependent/ShaderLang.cpp
- glslang/Public/ShaderLang.h 2 additions, 0 deletionsglslang/Public/ShaderLang.h
Test/hlsl.pp.expand.frag
100644 → 100755
glslang/MachineIndependent/ShaderLang.cpp
100644 → 100755
glslang/Public/ShaderLang.h
100644 → 100755
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