Vulkan: Have desktop shaders respect precision qualifiers.
Sets highp defaults for the appropriate types, for all stages, and turns on precision qualifiers for non-ES shaders. Required fixing some qualifier orders for desktop built-in declarations for pre-420 shaders.
Showing
- Test/baseResults/spv.430.vert.out 1 addition, 0 deletionsTest/baseResults/spv.430.vert.out
- Test/baseResults/spv.aggOps.frag.out 5 additions, 0 deletionsTest/baseResults/spv.aggOps.frag.out
- Test/baseResults/spv.for-complex-condition.vert.out 2 additions, 0 deletionsTest/baseResults/spv.for-complex-condition.vert.out
- Test/baseResults/spv.forwardFun.frag.out 20 additions, 0 deletionsTest/baseResults/spv.forwardFun.frag.out
- Test/baseResults/spv.layoutNested.vert.out 12 additions, 0 deletionsTest/baseResults/spv.layoutNested.vert.out
- Test/baseResults/spv.structAssignment.frag.out 2 additions, 0 deletionsTest/baseResults/spv.structAssignment.frag.out
- Test/baseResults/vulkan.ast.vert.out 84 additions, 84 deletionsTest/baseResults/vulkan.ast.vert.out
- Test/baseResults/vulkan.frag.out 1 addition, 1 deletionTest/baseResults/vulkan.frag.out
- Test/baseResults/vulkan.vert.out 1 addition, 1 deletionTest/baseResults/vulkan.vert.out
- glslang/MachineIndependent/Initialize.cpp 12 additions, 12 deletionsglslang/MachineIndependent/Initialize.cpp
- glslang/MachineIndependent/ParseHelper.cpp 24 additions, 16 deletionsglslang/MachineIndependent/ParseHelper.cpp
Loading
Please register or sign in to comment