Remove one layer of arrayness on geometry shader inputs before checking for...
Remove one layer of arrayness on geometry shader inputs before checking for location overlaps. I think there is a spec. bug here. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24377 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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- Test/400.geom 4 additions, 0 deletionsTest/400.geom
- Test/baseResults/400.geom.out 5 additions, 1 deletionTest/baseResults/400.geom.out
- glslang/Include/revision.h 2 additions, 2 deletionsglslang/Include/revision.h
- glslang/MachineIndependent/linkValidate.cpp 8 additions, 2 deletionsglslang/MachineIndependent/linkValidate.cpp
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