GLSL Linker: Track entry point across compilation units.
This wasn't needed until the recent generalization of "main" to "entry point", so makes some HLSL-specific code be generic now, for GLSL functional correctness.
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- Test/baseResults/150.tesc.out 5 additions, 0 deletionsTest/baseResults/150.tesc.out
- Test/baseResults/mains1.frag.out 1 addition, 0 deletionsTest/baseResults/mains1.frag.out
- glslang/Include/revision.h 1 addition, 1 deletionglslang/Include/revision.h
- glslang/MachineIndependent/linkValidate.cpp 1 addition, 1 deletionglslang/MachineIndependent/linkValidate.cpp
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