Add-support-for-SPV_NV_mesh_shader
Showing
- SPIRV/GLSL.ext.NV.h 4 additions, 1 deletionSPIRV/GLSL.ext.NV.h
- SPIRV/GlslangToSpv.cpp 134 additions, 12 deletionsSPIRV/GlslangToSpv.cpp
- SPIRV/disassemble.cpp 31 additions, 11 deletionsSPIRV/disassemble.cpp
- SPIRV/doc.cpp 30 additions, 2 deletionsSPIRV/doc.cpp
- StandAlone/ResourceLimits.cpp 43 additions, 1 deletionStandAlone/ResourceLimits.cpp
- StandAlone/StandAlone.cpp 14 additions, 0 deletionsStandAlone/StandAlone.cpp
- Test/baseResults/spv.meshShaderBuiltins.mesh.out 259 additions, 0 deletionsTest/baseResults/spv.meshShaderBuiltins.mesh.out
- Test/baseResults/spv.meshShaderPerViewBuiltins.mesh.out 212 additions, 0 deletionsTest/baseResults/spv.meshShaderPerViewBuiltins.mesh.out
- Test/baseResults/spv.meshShaderPerViewUserDefined.mesh.out 156 additions, 0 deletionsTest/baseResults/spv.meshShaderPerViewUserDefined.mesh.out
- Test/baseResults/spv.meshShaderSharedMem.mesh.out 128 additions, 0 deletionsTest/baseResults/spv.meshShaderSharedMem.mesh.out
- Test/baseResults/spv.meshShaderTaskMem.mesh.out 107 additions, 0 deletionsTest/baseResults/spv.meshShaderTaskMem.mesh.out
- Test/baseResults/spv.meshShaderUserDefined.mesh.out 203 additions, 0 deletionsTest/baseResults/spv.meshShaderUserDefined.mesh.out
- Test/baseResults/spv.meshTaskShader.task.out 172 additions, 0 deletionsTest/baseResults/spv.meshTaskShader.task.out
- Test/baseResults/test.conf 9 additions, 0 deletionsTest/baseResults/test.conf
- Test/spv.meshShaderBuiltins.mesh 63 additions, 0 deletionsTest/spv.meshShaderBuiltins.mesh
- Test/spv.meshShaderPerViewBuiltins.mesh 42 additions, 0 deletionsTest/spv.meshShaderPerViewBuiltins.mesh
- Test/spv.meshShaderPerViewUserDefined.mesh 56 additions, 0 deletionsTest/spv.meshShaderPerViewUserDefined.mesh
- Test/spv.meshShaderSharedMem.mesh 39 additions, 0 deletionsTest/spv.meshShaderSharedMem.mesh
- Test/spv.meshShaderTaskMem.mesh 41 additions, 0 deletionsTest/spv.meshShaderTaskMem.mesh
- Test/spv.meshShaderUserDefined.mesh 59 additions, 0 deletionsTest/spv.meshShaderUserDefined.mesh
Loading
Please register or sign in to comment