Fix two multi-sample bugs: 1) include MS in name mangling, 2) add 'sample'...
Fix two multi-sample bugs: 1) include MS in name mangling, 2) add 'sample' argument texelFetch(*MS*,...).
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- Test/baseResults/150.frag.out 24 additions, 24 deletionsTest/baseResults/150.frag.out
- Test/baseResults/310.frag.out 2 additions, 2 deletionsTest/baseResults/310.frag.out
- Test/baseResults/310.vert.out 8 additions, 8 deletionsTest/baseResults/310.vert.out
- Test/baseResults/420.vert.out 6 additions, 6 deletionsTest/baseResults/420.vert.out
- Test/baseResults/430.vert.out 16 additions, 16 deletionsTest/baseResults/430.vert.out
- Test/baseResults/450.frag.out 10 additions, 10 deletionsTest/baseResults/450.frag.out
- Test/baseResults/newTexture.frag.out 2 additions, 2 deletionsTest/baseResults/newTexture.frag.out
- glslang/Include/revision.h 1 addition, 1 deletionglslang/Include/revision.h
- glslang/MachineIndependent/Initialize.cpp 3 additions, 2 deletionsglslang/MachineIndependent/Initialize.cpp
- glslang/MachineIndependent/SymbolTable.cpp 2 additions, 0 deletionsglslang/MachineIndependent/SymbolTable.cpp
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