HLSL: Allow primitive id on hull shader inputs
Fixes #979
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- Test/baseResults/hlsl.color.hull.tesc.out 573 additions, 0 deletionsTest/baseResults/hlsl.color.hull.tesc.out
- Test/hlsl.color.hull.tesc 74 additions, 0 deletionsTest/hlsl.color.hull.tesc
- gtests/Hlsl.FromFile.cpp 1 addition, 0 deletionsgtests/Hlsl.FromFile.cpp
- hlsl/hlslParseHelper.cpp 1 addition, 1 deletionhlsl/hlslParseHelper.cpp
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